6 Standard Staterooms

Jak Nazryth

Mongoose
http://imgur.com/a/ycU0Z

Here are 6 basic State Rooms I came up with a few years ago. For my players who own a ship, they get to select which model they want. Most chose State Room type "E".
Most typical staterooms used for passengers are type "B"

Here is the basic break down...

All staterooms have a fresher with separate toilet, shower, sink, and small shelves and cabinet with a mirror above the sink, with small storage below the sink.
The kitchenette has a small sink, cooler/freezer for small amount of personal food, small food prep unit that can warm or heat prepared meal packets, a small cleaning unit that both washes and dry's personal clothing, and generic wall mounted cabinet storage. Other than the kitchenette/fresher, each State Room Type has it's own layout.

A) The Type A has the most open area, meant for a single occupant. It has a desk/work station with a computer terminal and monitor, a small dresser with a halo-vid screen, a side table with drawers, a small corner closet for hanging clothes, and single bunk with wall mounted storage above, and the bunk folds up with more storage below. This is perfect for the lone Traveller who wants as much leg room as possible.

B) The Type B is the most common state room layout. It has twin closets, twin side tables with drawers and shelves, and twin bunks with wall mounted storage above. Each Bunk can fold up to reveal a desk/work station with a collapsible chair. The Underside of each bunk holds a built-in computer monitor/holo-vid screen you can use as a work space or entertainment. A thin curtain can be lowered down the center of the space from between the two side tables, to the foot of each bunk, if two passengers want a little bit of privacy. When only one passenger is using this stateroom, they can keep their bunk down and fold the other bunk up, thus using a separate bunk and desk/work station.

C) The Type C is similar to Type A, except that the bunk folds up to reveal the desk/chair/computer station configuration but it also has a small table for 2 as a permanent furnishing.

D) The Type D is a double sized bed for couples, or for an individual who simply wants more room to sprawl out. The bed folds up to reveal a standard desk/workstation/computer station as in the other rooms, but it also has a small round table with 4 chairs which telescope down to fit under the bed. The bed has a side table with drawers and shelves on either side. Each side table has wall mounted storage cabinets above. The bed (when down) faces a small dresser with a large holo-vid screen on the wall, flanked by a small closet on either side.

E) The type E is identical to type D except the bed is flipped to the opposite wall. (This was the most common choice for the player characters personal staterooms, and they used the Type E for specific High Passengers.)

F) The type F is a variant of type D with the bed placed against the far wall.


There are more State Room layouts, but these are the basics. Each of these 6 basic staterooms are also configured so the State Room door and kitchenette units trade places. That allows the corridor to be place along the "long" wall of the room.
 
Great detail! I like the kitchenettes, I have failed to use that in my designs.

Wouldn't a loft bed be usable in such a tight space? The stateroom is not just a bedroom, it's the entire private living area.
 
Yes, in fact a loft bed is one of the other versions I have. And a bunk-bed arrangement as well. These are only 6 versions. I have around 20 total variants. What is a bit hard to see from these plans is that there are also wall mounted storage units above the folding beds. I have some basic elevations, but nothing worth publishing. But I can work on those over the next couple of days. I'll try to publish the other versions in the next couple of days.
 
Unless common room space is abundant enough that even loners can find a good spot there, beds should hide away, either folding into a wall or lifting to the ceiling. Or maybe floors are covered with a techno-magic surface that can be used as beds by selecting between hard walking texture and soft sleeping surface, so you just lie down and cover up with a blanket.

Freshers probably also have some convertible features, selectable with different settings chosen from three shell-shaped controls.
 
In the staterooms with a double bed, folding away the bed would leave just an empty room. How do you see the alternative furniture used?

Couples might appreciate the double bed, but occasional double bunked colleagues might not. Have you designed a room that can be configured as either a double bed or a two bed configuration?

I have unimaginatively mostly seen staterooms something like SR-A (without the kitchenette).
 
Under most single beds that fold up is a desk/work station, so each bunk is about 36" off the floor (about a meter... the bunks are set high enough off the floor to fit over a typical office style desk/work station). But there is nothing that would prevent detaching one bunk to make a double bed, and that would automatically expose the second desk/work station. The bunk you move would have legs or brackets that fold down to keep them level with each other. I don't have a specific stateroom type that's designed like that, but you can simply shift them around the way you want IYTU.
 
A stateroom meant for crew will be laid out much different than one for passengers. Crew need to live in theirs for long periods (plus have things like personal space suit, etc). They will be optimized for efficiency first and comfort second. Passengers will demand comfort first, and effeciency - but just for week-long jaunts.

Put it this way, a crew stateroom would be more along the lines of a railcar cabin whereas a passenger stateroom would be more along the lines of a cruise ship (though just what type of cruise ship cabin would be dictated by the class).

But I do think your layouts are movement in the right direction. Thanks for sharing!
 
Virtually every single player chose the Type E State Room. Because with the large bed folded up, they had a desk/work-computer station, plus a 4-top table.
It's your basic small studio apartment with a Murphey Bed.
Here are just a few examples. Though the beds in my stateroom are about a meter off the floor, with the desk and table under.

https://www.google.com/search?q=bed+that+folds+into+the+wall&espv=2&biw=1440&bih=810&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwivpKfqoLHSAhUC4CYKHZ8DCpYQsAQIzQE&dpr=1#imgdii=pqpWwQ_ssChOrM:&imgrc=pS59KIbdEF5PhM:

There are hundreds of variations on these beds. But to keep things simple, mine are pretty basic. Also, there is only about a 3x3 meter room to work with (with the fresher and kitchenette, and entry door taking the rest of the space.

One could argue that a crew who lives on the ship (ala Firefly) would demand a 6 ton or larger room, especially if they focused their income more on cargo and less on passengers.
I know some players who hate passengers and would rather only be cargo haulers, with extra state rooms set aside for more crew, gun bunnies, or maybe a special passenger from time to time. Now that there are specific rules written into the book, I'm already working on hand sketches of larger rooms. I'll post them in time.

Thank you for your comments and constructive critiques. :)
 
I've seen crew cabins on modern cruise ships, and although they're home for six to nine months at a time, they are tiny -- smaller than the cheapest passenger staterooms, and double occupancy if you're lucky. (They may even hot bunking, but I couldn't tell that by the glances I got.) They may be luxurious compared to a wooden sailing warship or a World War II submarine, but they're really just a place to collapse in exhaustion after a twelve hour shift than a home away from home.

During the few hours when cruise ship crew are neither on duty or sleeping, I would guess that they're in a place like a crew lounge rather than in their cabins, because a crew lounge in constant use by the small percentage of the crew with free waking hours takes much less space than added comfort in the entire crew's individual quarters.

Crew accept the tight accommodations (and extreme hours) because they're mostly from poor countries and get paid much better than comparable landlubber jobs in their home countries, and because they have generous vacations (sometimes as long as their time aboard) to look forward to.

I assume it's different for officers, and probably for specialty crew (featured entertainers, for example), but I didn't see their cabins.
 
cruise-ship-crew-cabi-inside.jpg


https://www.youtube.com/watch?v=TFC4G8JOW-I

https://www.youtube.com/watch?v=kw7W5tB8DsM
 
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