5 pt War EA against Shadows / Centauri

Ryueokami

Mongoose
Yesterday I played a battle against a few friends of mine.
(Scenario: Carrier clash)

I played 5 war points of 3rd age EA (I hope i remember it right..don't have my notes at hand)
-1 Poseidon
-1 Warlock
-1 Explorer
-1 Nova
-2 Omegas
-2 Hyperions
-2 Artemis
-2 Olympus (or was it 3?)
-2 Hermes

My fighters consisted of 50% Badgers and 50% Thunderbolts.

Both of my friends teamed up, and played
2 War points Shadows
-2 Young Shadow Ships

3 War points Centauri
-1 Octurion
-3 Elutrian?
-1 Balvarin?
-2 Primus



I got totally whacked.
In the first turn 1 Hyperion went (bad shadowships!),
and 3 of the small ones were roasted by the Elutrians.

After that it went almost only downhill for me (aside from
the fighter battles).

I only managed the cripple the octurion, and severly hamper
1 Shadow ship so that it had to retreat, and the 2nd Shadow Ship
I could only pinn one time. After 4 Turns I had lost almost my whole fleet
except a warlock in close combat with 2 Primuses. And roughly 50% of my
fighters still were there (and only 8 or so of the enemy fighters).
At this point we called it a day.


So far I came up with a few questions:
1.) Is my fleet combination a complete disaster? (or was it my tactic ..... all ships beside the warlock and the small ones went against the shadows)

2.) After that battle I thought up a new fleet combination (against the same enemy ships):
-1 Warlock
-7 Omegas
-1 Avenger
-1 Olympus

All Fighters: Thunderbolts
With 6 Omegas going against ONE Shadow ship (the nearest one), and
the rest holding the centauri at bay (concentrating on the elutrians for one
turn and then on the primus.) As soon as the shadows would have been handled
I would turn the omegas to face the octurion and the remaining centauri ships.


3.) If I play against two players, who play a combined fleet of two races
how are the activations being handled? We played it, that I
had to activate 2 ships/squadrons, and each of them had to activate one.
How do others handle such situations?



As a side remark......the friend of mine who played shadows had his usual
luck with dices.......and made an average of 10-15 hits per attack.
(I really hated it when he slashed through an unhurt omega
Oh and the poseidon lasted exactly one turn against ONE shadow ship
I hate his dices, and 6,6 crits)

 
Hi I think you were short.
-1 Poseidon = 1pt
-1 Warlock =1pt
-1 Explorer-1 Nova-2 Hyperions = 1pt
-2 Omegas = 1pt
-2 Artemis
-2 Olympus (or was it 3?)
-2 Hermes

7 skirmish ships you'd be looking at plus 2 patrol. Not that much of a difference but may just have tipped the scale.

Even though the posieden is a lovely ship i just feel that 4 Avengers would have been better. More Flights and a lot larger redundancy, having 4 ships with fleet carrier would have been a killer. I think the rest of your fleet is rather nice. however i think that having another omegs instead of 2 hyperions would have been better for you. I like them.

You last point if you wanted to go down the skirmish level point split would have been something like 3 Artemis 3 Olympus and 1 Orcale with 2 hermes so looking like.


So if i'd played my fleet would have been

4 Avengers
Warlock
Omega, Explorer, Nova
2 Omega
3 Artemis, 3 Olympus, 1 Oracle and 2 Hermes.

All flights auroras. I like the Aurora swarm.
Tactics i would have done your opposite. Just because those 3 Eulatarians can hit you at a considderable range so attacking the shadows would have meant you'd still be getting bombarded by those missiles.

As for playing 2 or more players i'd use their lowest initiative and imagine you were playing one player. So you move a ship then they do so on and so forth.

I do feel you made a very good fleet choices. I just have prefferable little things.
 
Ups tnx completely forgot a oracle who also contributed with their beams against the shadows.
(I really should look up the notes later on)

tnx
 
To be honest mate, although these kind of games are fun, what you have to realise is this. You can't normally combine fleet types, only the league and ISA can "pick and mix"effectively. So you might find that if you played one or the other, shadows OR centauri, it may work out differently. Alternatively try playing the same game but instead have 2 vorlon light cruisers in your fleet. :D

As far as fleet choices go, I don't think yours is particularly bad at all, as the last person said its all about personal preference. As you play more games you'll work out which ships suit your style of play better.

As a centauri player, I know the value of elutarian class, and if I were you I'd have made a b-line for them straight away. It effectively gives the centauri a "similar" albeit slower version of the apollo or saggy but with DD.

The same goes for in service dates, I've played games like this in the past, and kind of felt robbed when I lost as I'm playing ships that effectively would never meet.

Play them on a level field mate and I'm sure you'll find your fleet selection and tactics are not 3 bad.

:D
 
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