Yesterday I played a battle against a few friends of mine.
(Scenario: Carrier clash)
I played 5 war points of 3rd age EA (I hope i remember it right..don't have my notes at hand)
-1 Poseidon
-1 Warlock
-1 Explorer
-1 Nova
-2 Omegas
-2 Hyperions
-2 Artemis
-2 Olympus (or was it 3?)
-2 Hermes
My fighters consisted of 50% Badgers and 50% Thunderbolts.
Both of my friends teamed up, and played
2 War points Shadows
-2 Young Shadow Ships
3 War points Centauri
-1 Octurion
-3 Elutrian?
-1 Balvarin?
-2 Primus
I got totally whacked.
In the first turn 1 Hyperion went (bad shadowships!),
and 3 of the small ones were roasted by the Elutrians.
After that it went almost only downhill for me (aside from
the fighter battles).
I only managed the cripple the octurion, and severly hamper
1 Shadow ship so that it had to retreat, and the 2nd Shadow Ship
I could only pinn one time. After 4 Turns I had lost almost my whole fleet
except a warlock in close combat with 2 Primuses. And roughly 50% of my
fighters still were there (and only 8 or so of the enemy fighters).
At this point we called it a day.
So far I came up with a few questions:
1.) Is my fleet combination a complete disaster? (or was it my tactic ..... all ships beside the warlock and the small ones went against the shadows)
2.) After that battle I thought up a new fleet combination (against the same enemy ships):
-1 Warlock
-7 Omegas
-1 Avenger
-1 Olympus
All Fighters: Thunderbolts
With 6 Omegas going against ONE Shadow ship (the nearest one), and
the rest holding the centauri at bay (concentrating on the elutrians for one
turn and then on the primus.) As soon as the shadows would have been handled
I would turn the omegas to face the octurion and the remaining centauri ships.
3.) If I play against two players, who play a combined fleet of two races
how are the activations being handled? We played it, that I
had to activate 2 ships/squadrons, and each of them had to activate one.
How do others handle such situations?
As a side remark......the friend of mine who played shadows had his usual
luck with dices.......and made an average of 10-15 hits per attack.
(I really hated it when he slashed through an unhurt omega
Oh and the poseidon lasted exactly one turn against ONE shadow ship
I hate his dices, and 6,6 crits)
(Scenario: Carrier clash)
I played 5 war points of 3rd age EA (I hope i remember it right..don't have my notes at hand)
-1 Poseidon
-1 Warlock
-1 Explorer
-1 Nova
-2 Omegas
-2 Hyperions
-2 Artemis
-2 Olympus (or was it 3?)
-2 Hermes
My fighters consisted of 50% Badgers and 50% Thunderbolts.
Both of my friends teamed up, and played
2 War points Shadows
-2 Young Shadow Ships
3 War points Centauri
-1 Octurion
-3 Elutrian?
-1 Balvarin?
-2 Primus
I got totally whacked.
In the first turn 1 Hyperion went (bad shadowships!),
and 3 of the small ones were roasted by the Elutrians.
After that it went almost only downhill for me (aside from
the fighter battles).
I only managed the cripple the octurion, and severly hamper
1 Shadow ship so that it had to retreat, and the 2nd Shadow Ship
I could only pinn one time. After 4 Turns I had lost almost my whole fleet
except a warlock in close combat with 2 Primuses. And roughly 50% of my
fighters still were there (and only 8 or so of the enemy fighters).
At this point we called it a day.
So far I came up with a few questions:
1.) Is my fleet combination a complete disaster? (or was it my tactic ..... all ships beside the warlock and the small ones went against the shadows)
2.) After that battle I thought up a new fleet combination (against the same enemy ships):
-1 Warlock
-7 Omegas
-1 Avenger
-1 Olympus
All Fighters: Thunderbolts
With 6 Omegas going against ONE Shadow ship (the nearest one), and
the rest holding the centauri at bay (concentrating on the elutrians for one
turn and then on the primus.) As soon as the shadows would have been handled
I would turn the omegas to face the octurion and the remaining centauri ships.
3.) If I play against two players, who play a combined fleet of two races
how are the activations being handled? We played it, that I
had to activate 2 ships/squadrons, and each of them had to activate one.
How do others handle such situations?
As a side remark......the friend of mine who played shadows had his usual
luck with dices.......and made an average of 10-15 hits per attack.
(I really hated it when he slashed through an unhurt omega
Oh and the poseidon lasted exactly one turn against ONE shadow ship
I hate his dices, and 6,6 crits)