GhostRecon
Mongoose
I don't like those restrictions on Fleet choice too much...
And BFG rules function differently:
There are four "classes" of ship.
Escorts, Cruisers, Battlecruisers, and Battleships.
No limit on Escorts, in the Imperial list you can field up to 12 Cruisers, you can only field 1 Battlecruiser for every 2 Cruisers, and you can only field 1 battleship for every 3 cruisers/battlecruisers. That, paired with their points system, and the relative extreme weakness of Escorts to Capital Ships (1 hit escorts with 1 shield versus 8-12 hit Capital Ships with 2 or more shields) means that you tend not to see massive swarms of Escort fleets. As an example, you can buy 6 Sword Frigates for one Dictator Cruiser; however, the Swords have less survivability than the Dictator, at 6 hits/shields to 8 hits/2 shields, though they do have greater firepower. In a straight engagement, the Dictator would probably win (Bombers/Torpedoes ignore shields, so even 1 hit equals a dead Escort).
However, this really only works as well as it does because it uses an I Go-You go initiative system (Or, as someone said, I go, you go if you have anything left system).
The FAP movement sounds a lot like the earlier, Battletech/Mechwarrior inspired system, where you move based on numbers of ships. Say I have 5 ships, you have 10. You have to move 2 ships for every one of mine, so we have the same number of "turns."
Making Lumbering ships move before others does alleviate some of the problems, but the issue remains for other boresighted ships. The Marathon, for example, will still have difficulty boresighting non-lumbering capital ships.
The ship-based initiative stat sounds the most interesting, but potentially makes things significantly more complicated. Some variation of this, however, sounds like it will be the best solution.
I think, paired with some sort of ship-based initiative stat, either a rebalance is necessary to make higher priority level ships more powerful/more survivable, or a reduction of lower priority ship's survivability; or, alternatively or in conjunction with that, change the FAP system to reduce how effective buying down currently is.
And BFG rules function differently:
There are four "classes" of ship.
Escorts, Cruisers, Battlecruisers, and Battleships.
No limit on Escorts, in the Imperial list you can field up to 12 Cruisers, you can only field 1 Battlecruiser for every 2 Cruisers, and you can only field 1 battleship for every 3 cruisers/battlecruisers. That, paired with their points system, and the relative extreme weakness of Escorts to Capital Ships (1 hit escorts with 1 shield versus 8-12 hit Capital Ships with 2 or more shields) means that you tend not to see massive swarms of Escort fleets. As an example, you can buy 6 Sword Frigates for one Dictator Cruiser; however, the Swords have less survivability than the Dictator, at 6 hits/shields to 8 hits/2 shields, though they do have greater firepower. In a straight engagement, the Dictator would probably win (Bombers/Torpedoes ignore shields, so even 1 hit equals a dead Escort).
However, this really only works as well as it does because it uses an I Go-You go initiative system (Or, as someone said, I go, you go if you have anything left system).
The FAP movement sounds a lot like the earlier, Battletech/Mechwarrior inspired system, where you move based on numbers of ships. Say I have 5 ships, you have 10. You have to move 2 ships for every one of mine, so we have the same number of "turns."
Making Lumbering ships move before others does alleviate some of the problems, but the issue remains for other boresighted ships. The Marathon, for example, will still have difficulty boresighting non-lumbering capital ships.
The ship-based initiative stat sounds the most interesting, but potentially makes things significantly more complicated. Some variation of this, however, sounds like it will be the best solution.
I think, paired with some sort of ship-based initiative stat, either a rebalance is necessary to make higher priority level ships more powerful/more survivable, or a reduction of lower priority ship's survivability; or, alternatively or in conjunction with that, change the FAP system to reduce how effective buying down currently is.