2 Questions based on 1st edition rules....
1. In campaigns it says you get 20 RR points for controlling a complete system. Does this mean each additional system to yours? Or is it 20 RR points plus the 10 you get each turn no matter what you own? I have it listed for our campaign as 10 for each turn you're alive, plus 20 for each ADDITIONAL system you own. A little help here...as my Shadow player is very interested as it costs 80 points to buy a new ship lol.
2. When a ship is crippled it loses special attributes when you roll high enough...IF jump point Specialty is detroyed, and there is a jump point being held open by that ship...does the jump point collapse? We played it that it collpases when the jump engines go offline.
3. Not related to rulings...but is there anyway to buy just the revised rulebook for 1st edition...don't need the fleet lists...just the rulebook.
Thanks guys!!
1. In campaigns it says you get 20 RR points for controlling a complete system. Does this mean each additional system to yours? Or is it 20 RR points plus the 10 you get each turn no matter what you own? I have it listed for our campaign as 10 for each turn you're alive, plus 20 for each ADDITIONAL system you own. A little help here...as my Shadow player is very interested as it costs 80 points to buy a new ship lol.
2. When a ship is crippled it loses special attributes when you roll high enough...IF jump point Specialty is detroyed, and there is a jump point being held open by that ship...does the jump point collapse? We played it that it collpases when the jump engines go offline.
3. Not related to rulings...but is there anyway to buy just the revised rulebook for 1st edition...don't need the fleet lists...just the rulebook.
Thanks guys!!