Lone Gunman said:Tagrath This ship is presently a beast at raid levell. Cut some AD of its torpedos and Bolters, make it 2" slower and it will be fine an on par with the Omelos.
Iain McGhee said:Base Contact: I'd change it to stem contact for breachers and kamikazes (which is how I thought it was supposed to work now)
Gaim: I'd limit the Queens to 1 at Patrol, 2 max at Skirmish etc.
Lt.Derina said:@ Lone Gunman
ships are female "May god bless all who sail in her."
Lord David the Denied said:Lone Gunman said:Tagrath This ship is presently a beast at raid levell. Cut some AD of its torpedos and Bolters, make it 2" slower and it will be fine an on par with the Omelos.
Most of your post seems totally insane to me, but I have to take issue with this part. The Targrath already has less firepower than the Omelos; it makes up for this by being faster and carrying more fighters. If you slash its speed down to the Omelos' level, and gut the armament it will become a total turkey beside the Omelos and never get used.
The Dilgar already have a disproportionately weak skirmish unit in the Ochlavita. They don't need a turkey at raid as well.
Lt.Derina said:@ Lone Gunman
ships are female "May god bless all who sail in her."
Mongoose Steele said:The Gaim lots discussed elsewhere
Fleet composition rules are what get the Gaim going. I feel that the ships themselves are not the problem, but how the fleets are put together. The number of Queens should be limited (1 for every 2 non-queen) and there should never be more than 4 of any given ship in a fleet...in my opinion.
Lt.Derina said:just going off topic a sec .. why is a Sub called a boat?
Lone Gunman said:With the Garasoch at Raid the Thoruns are better dog fighters than Falkosi, when I take Brokados, I can't field a ship with firepower and even the it would be an assault ship (Ikorta) a light carrier(Brikorta), an escort (Halik9 or its variant with Graviton Beams (Haltona).
And the only real tactic one must use with a Targarth as I was played against is to give them full power to engines and the torpedo and bolter away. As there were no beams, it was quite clear how the outcome would be. The pentacon debestated my fleet in one turn without counter.
And why are my posts insane? Only because I criticise? Don't get me wrong, no offens her. Please explain.![]()
silashand said:Mongoose Steele said:The Gaim lots discussed elsewhere
Fleet composition rules are what get the Gaim going. I feel that the ships themselves are not the problem, but how the fleets are put together. The number of Queens should be limited (1 for every 2 non-queen) and there should never be more than 4 of any given ship in a fleet...in my opinion.
As is being discovered in our test games with the Gaim, limiting the number of Klikkitaks that can contact a ship at one time seems to fix them almost completely. We haven't yet tried it with the Breaching Pods, but I suspect the result will be the same. IMO if this change were implemented (either max 4 or max 6), the rest of the fleet would be fine as is, though I still would like to see the number of queens be determined by the number of other ships on the table, but only for fluff reasons as I think it makes more sense.
Lt.Derina said:just going off topic a sec .. why is a Sub called a boat?
I believe (and I could be wrong), that surface vessels are considered "ships" and "boats" are most everything else.
Cheers, Gary
richardcarr said:The big problem with the Gaim is the skirmish queen and the war carrier. Fix these ships you'll see a lot more balanced fleets taken. These 2 ships need their ranges reduced as a first step.
Diluting the emine firepower has 2 resoultions mentioned on the forum (there may be more I have missed).
Spread the weapons over multiple arcs. (my suggestion)
Make emines forward arc, reduce the range, reduce the number of weapons and add short range secondaries. (suggested by Da Boss)
Lord David the Denied said:Thoruns will top your Falkosis with a Garaosch along to help them, but you have a fleet carrier of your own, and the torpedobombers, which are the ones you were complaining about, are inferior dogfighters to your Falkosis.
I see plenty of ships on your list that can go toe-to-toe with the Dilgar and not be commiting suicide. The Haltona at raid gives you a nice beam and plenty of AP guns, none of which the Dilgar can intercept without using up his fighters for the task. Basically all your battle choices are competitive against the Dilgar. Just make sure you bring as many Falkosis along as you can and aggressively deal with the torpedobombers. His Thoruns have to come into AF range to use their weapons on your ships so keep a Halik about if he uses a lot of those. You should do fine.