2nd Ed its great :D : however in an ideal world.......

cant give the chronos 6 to front and 8 to sides, that would almost be taking it back to its 1e raid level where lots loved it.
 
Lone Gunman said:
Tagrath This ship is presently a beast at raid levell. Cut some AD of its torpedos and Bolters, make it 2" slower and it will be fine an on par with the Omelos.

Most of your post seems totally insane to me, but I have to take issue with this part. The Targrath already has less firepower than the Omelos; it makes up for this by being faster and carrying more fighters. If you slash its speed down to the Omelos' level, and gut the armament it will become a total turkey beside the Omelos and never get used.

The Dilgar already have a disproportionately weak skirmish unit in the Ochlavita. They don't need a turkey at raid as well.
 
Iain McGhee said:
Base Contact: I'd change it to stem contact for breachers and kamikazes (which is how I thought it was supposed to work now)

Gaim: I'd limit the Queens to 1 at Patrol, 2 max at Skirmish etc.

im with you there mate on the base contact
 
Lord David the Denied said:
Lone Gunman said:
Tagrath This ship is presently a beast at raid levell. Cut some AD of its torpedos and Bolters, make it 2" slower and it will be fine an on par with the Omelos.

Most of your post seems totally insane to me, but I have to take issue with this part. The Targrath already has less firepower than the Omelos; it makes up for this by being faster and carrying more fighters. If you slash its speed down to the Omelos' level, and gut the armament it will become a total turkey beside the Omelos and never get used.

The Dilgar already have a disproportionately weak skirmish unit in the Ochlavita. They don't need a turkey at raid as well.

Mhm, it's not insane if you would have seen him being swapped away by 8 Tagraths and their swarms of Thorun Bombers. His Brakiri had no chance to win at all.

Personally I agree that the Abbi need some upgrades. By now they look like the weakest race of the entire league beside their shields.
 
Brakiri should have a reasonable chance against Thorun torpedobombers; Falkosis are as good in a dogfight as the Thoruns are and better than the torpedobomber is, and if the Dilgar had that many ships the Brakiri could have afforded a carrier to give them the edge.

The Targrath is in no way overpowered. In fact its firepower is pretty low for a raid ship. It's a trade-off with the Omelos, more speed and fighters, or more guns. You pays your money and you takes your choice.
 
With the Garasoch at Raid the Thoruns are better dog fighters than Falkosi, when I take Brokados, I can't field a ship with firepower and even the it would be an assault ship (Ikorta) a light carrier(Brikorta), an escort (Halik9 or its variant with Graviton Beams (Haltona).

And the only real tactic one must use with a Targarth as I was played against is to give them full power to engines and the torpedo and bolter away. As there were no beams, it was quite clear how the outcome would be. The pentacon debestated my fleet in one turn without counter.

And why are my posts insane? Only because I criticise? Don't get me wrong, no offens her. Please explain. :)
 
Lt.Derina said:
@ Lone Gunman

ships are female "May god bless all who sail in her."


Actually no The Sea is Female. Ships can be either. Take it from me im a sailor. The sea is my unforgiving mistress.
 
Mongoose Steele said:
The Gaim lots discussed elsewhere

Fleet composition rules are what get the Gaim going. I feel that the ships themselves are not the problem, but how the fleets are put together. The number of Queens should be limited (1 for every 2 non-queen) and there should never be more than 4 of any given ship in a fleet...in my opinion.

As is being discovered in our test games with the Gaim, limiting the number of Klikkitaks that can contact a ship at one time seems to fix them almost completely. We haven't yet tried it with the Breaching Pods, but I suspect the result will be the same. IMO if this change were implemented (either max 4 or max 6), the rest of the fleet would be fine as is, though I still would like to see the number of queens be determined by the number of other ships on the table, but only for fluff reasons as I think it makes more sense.

Lt.Derina said:
just going off topic a sec .. why is a Sub called a boat?

I believe (and I could be wrong), that surface vessels are considered "ships" and "boats" are most everything else.

Cheers, Gary
 
Lone Gunman said:
With the Garasoch at Raid the Thoruns are better dog fighters than Falkosi, when I take Brokados, I can't field a ship with firepower and even the it would be an assault ship (Ikorta) a light carrier(Brikorta), an escort (Halik9 or its variant with Graviton Beams (Haltona).

And the only real tactic one must use with a Targarth as I was played against is to give them full power to engines and the torpedo and bolter away. As there were no beams, it was quite clear how the outcome would be. The pentacon debestated my fleet in one turn without counter.

And why are my posts insane? Only because I criticise? Don't get me wrong, no offens her. Please explain. :)

Thoruns will top your Falkosis with a Garaosch along to help them, but you have a fleet carrier of your own, and the torpedobombers, which are the ones you were complaining about, are inferior dogfighters to your Falkosis.

I see plenty of ships on your list that can go toe-to-toe with the Dilgar and not be commiting suicide. The Haltona at raid gives you a nice beam and plenty of AP guns, none of which the Dilgar can intercept without using up his fighters for the task. Basically all your battle choices are competitive against the Dilgar. Just make sure you bring as many Falkosis along as you can and aggressively deal with the torpedobombers. His Thoruns have to come into AF range to use their weapons on your ships so keep a Halik about if he uses a lot of those. You should do fine.
 
silashand said:
Mongoose Steele said:
The Gaim lots discussed elsewhere

Fleet composition rules are what get the Gaim going. I feel that the ships themselves are not the problem, but how the fleets are put together. The number of Queens should be limited (1 for every 2 non-queen) and there should never be more than 4 of any given ship in a fleet...in my opinion.

As is being discovered in our test games with the Gaim, limiting the number of Klikkitaks that can contact a ship at one time seems to fix them almost completely. We haven't yet tried it with the Breaching Pods, but I suspect the result will be the same. IMO if this change were implemented (either max 4 or max 6), the rest of the fleet would be fine as is, though I still would like to see the number of queens be determined by the number of other ships on the table, but only for fluff reasons as I think it makes more sense.

Lt.Derina said:
just going off topic a sec .. why is a Sub called a boat?

I believe (and I could be wrong), that surface vessels are considered "ships" and "boats" are most everything else.

Cheers, Gary


Close gary. Everybody outside the neavy is required to call our boats ships. everyone in the navy calls thier ships a boat but we get offended when non sailors do so. Dont ask why its too convoluted and one of those secrets of the sea that you non sailors will never understand. However all things that can float are referred to as boats derina even if they can sink and "float underwater" they still run atop the water sometimes.

Dag
 
I definately agree with one of the points raised. The G'quan i underpowered i don't feel the one shot e-mines work, make them slow loading. Then the G'quan would be great.
 
The big problem with the Gaim is the skirmish queen and the war carrier. Fix these ships you'll see a lot more balanced fleets taken. These 2 ships need their ranges reduced as a first step.

Diluting the emine firepower has 2 resoultions mentioned on the forum (there may be more I have missed).

Spread the weapons over multiple arcs. (my suggestion)

Make emines forward arc, reduce the range, reduce the number of weapons and add short range secondaries. (suggested by Da Boss)
 
richardcarr said:
The big problem with the Gaim is the skirmish queen and the war carrier. Fix these ships you'll see a lot more balanced fleets taken. These 2 ships need their ranges reduced as a first step.

Diluting the emine firepower has 2 resoultions mentioned on the forum (there may be more I have missed).

Spread the weapons over multiple arcs. (my suggestion)

Make emines forward arc, reduce the range, reduce the number of weapons and add short range secondaries. (suggested by Da Boss)

I concur - either suggestion would probably work - your may be better as you have played with them more and more understand them - it should be about making them playable/ fun :)
 
Lord David the Denied said:
Thoruns will top your Falkosis with a Garaosch along to help them, but you have a fleet carrier of your own, and the torpedobombers, which are the ones you were complaining about, are inferior dogfighters to your Falkosis.

I see plenty of ships on your list that can go toe-to-toe with the Dilgar and not be commiting suicide. The Haltona at raid gives you a nice beam and plenty of AP guns, none of which the Dilgar can intercept without using up his fighters for the task. Basically all your battle choices are competitive against the Dilgar. Just make sure you bring as many Falkosis along as you can and aggressively deal with the torpedobombers. His Thoruns have to come into AF range to use their weapons on your ships so keep a Halik about if he uses a lot of those. You should do fine.

I totally agree with Lord David, I play my Dilgar against Brakiri frequently and the win/loss ratio is usually 50/50. My fighters are usually a non-issue(unless I go Carrier heavy) as usually he has at least the same number of fighters as me. The Brakiri player usually takes a few Brikortas as they carry fighters and have interceptors. I don't think the Targrath needs to be altered at all, if it were to get its AD reduced it would be totally worthless compared to the Omelos. Right now I think its a hard choice between the two of them(I usually use the Omelos more for the little bit longer range and agile).

As for everything Da Boss says I also agree with it all.
 
Ochlavita Same thing here. 2 to 3 more dice of Bolter to the front will work wonders.

...I would say it is a good ships as it is. ALTHOUGH the non-command variant is no good, but put an ochlavita Ki(command) in a pentagon with 4 Targraths, and you can wipe out everything.

Alone an Ochlavita is crap, but with a +1 command at skirmish it is great! I really would not change anything except give the Ochlavita destroyer a flight of fighters(as the model already have a "hangar" in the nose). This way it is way more usable alone and specially in Skirmish battles, were I find that I always loose to lets say Vree(Xeel here we come!).

I also agree witht the post above about the Omelos and Targrath being good ships but not overpowered, they are both good choices and I would definitely say that my 4 Tagraths that I have are the heart of a Dilgar fleet.
 
A flight of fighters for the Ochlavita? There's a solution I never thought of. That might actually make it more useful. Personally I think it needs maybe 2 more AD on its front bolters, either way. It's just undergunned for its PL.
 
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