This also neatly dodges the problem of antifighter weapons which only exst in a certain number of arcs (which never works as fighter are agile enough to just sit in the arc not covered...)
Essentially it's an expanded version of the station defense network.
Of course that trait is very much a defensive one assuming the range is similar - one ship can't cover another, which leaves the Guardhawk even more shafted than it was already......I have a variant in mind to cover this, if people think it might be of use...
Pulsarhawk Sweep Cruiser
The Guardhawk was never a popular vessel in the freehold's fleets; Guardhawk crews, as aggressive by nature as other Drazi, disliked being left 'babysitting' other ships whilst their comrades claimed the kills - and the glory. Fleet commanders also found little utility in the ship. Whilst sacrificing the heavy armament for additional anti-fighter turrets seemed fine in theory, in practice the Guardhawk achieved little more than protecting itself, rather than screening the gunship wings to which it was attatched.
Despite the agility of the Sunhawk chassis, it could not compete with fighters for manouvrability, and could not be used aggressively to hunt enemy fighter wings. To compound matters, increasingly advanced fighters such as the Starfury Firebolt, Ruutarian and White Star Fighter
proved able to overwhelm Guardhawks directly before they could cause significant casualties. The final straw came when even Raiders began fielding more advanced and more heavily armed versions of the Delta-V Zephyr.
The Pulsarhawk is a logical development made by practical Drazi engineers; The Narn G'Karith is well known as one of the best small craft for fighter clearance duties due to its rapid-firing mine racks. Purchasing several of these weapon systems from the Regime, the Drazi simple retrofitted them directly onto the ubiquitous Sunhawk hull. The results were impressive - providing the freehold with a ship that could hunt fighter wings agressively at long range and could punch holes on an enemy fighter screen to allow Sky Serpent heavy fighters to attack enemy capital ships directly despite their vulnarability to enemy fighters. After the prototype wiped out an entire strike carrier's fighter complement as they launched in its first combat engagement, the Drazi freehold began construction of these vessels as a dedicated class.
Class/PL: Pulsarhawk Sweep Cruiser / Skirmish
Troops: 3
Speed: 12
In Service: 2260+
Turns: 2/45º
Craft: None
Hull: 4
Special Rules:
Damage: 14 / 4
Crew: 16 / 5
Weapon Range Arc AD Special
Particle Cutter 12 B 2 AP Beam
Pulsar Mines 20 F 4 Energy Mine
Particle Beam 4 F 4 Anti-Fighter Weak