Soulmage
Mongoose
I'm hoping that the folks working on Conan 2E could step in and answer this question:
When working on the 2E combat system, which approach did you take:
a) Minor tweaks to fix things that weren't working or were errors from the previous version - trying to change as little as possible
b) Fixing things from the previous version, but taking a hard look at some of the mechanics to see if there were areas for improvement (re-writing grapple for example) - trying to make positive changes that went beyond the scope of "minor fixes"
c) Significant change to core pieces of the combat system
d) Scrap this d20 thing and go to the ultimate mechanics based on a d4!
e) Something else entirely - please describe
When working on the 2E combat system, which approach did you take:
a) Minor tweaks to fix things that weren't working or were errors from the previous version - trying to change as little as possible
b) Fixing things from the previous version, but taking a hard look at some of the mechanics to see if there were areas for improvement (re-writing grapple for example) - trying to make positive changes that went beyond the scope of "minor fixes"
c) Significant change to core pieces of the combat system
d) Scrap this d20 thing and go to the ultimate mechanics based on a d4!
e) Something else entirely - please describe