2300AD, thoughts and wishes

despite my constant call for 2300AD to stay canon... for many years I ran 2300 as the pre-cursor to 3I.

I used survival margin to run a campaign in a 'pendragon' grand generational style.

Chapter One : Twilight 2000 and the players are in a race against time to recover a hoard of Polish artwork. Artwork was recovered and removed from Europe for safe keeping.

Chapter Two: 2030 (using TW2000v1 rules). The players children agree to sell the artwork back to the polish government but the original owners (now discredited as traitors) want it back. (3 of the pc's were killed in the final shoot-out)

Chapter Three: 2280 (using 2300AD rules). The pc's descendants are on Tirane and uncover a journal detailing their ancestors attempts to liberate, not steal, a Polish art hoard in the Twilight War (contrary to popular history). The once vilified company from Chapter 2 wants the story hushed up as their corporate wealth was built on the artefacts and they would be open to many claims and bankruptcy. The players thwart the villainous company and it goes down in flames and writs. what the pc's didnt know, is that the assassin hired to kill them is still out there...

Chapter Four: 2300. (using 2300AD rules) The pc's children have all grown up together and have to piece together the murder of their parents one by one from the hand of a deadly assassin. the trail leads to Cold Mountain and a monastary dedicated to an equilibrium of natural forces. It is here that the assassin is resting. a final shoot out leaves the assassin and his cronies dead and the pc's injured. The assassin was forewarned and wipted their accounts of livre so by the time they got to cold mountain they were broke. their only option home was through the British Legation and transport was arranged. However, the assassins clan was still out there and wanted revenge so they opted to go as the dead. Nascent Sus-An techniques being tried out for deep space exploration were used to make the pc's seem dead. The assassins checked the bodies and the British diplomat got them safely off world... or so they thought.

Chapter Five: (using MT rules)The assassins clan got wind of the trick by an informer and deliberately tampered with the navigation computer on the shuttle. The shuttle crew died in far orbit when most of the systems shut down. The clan forgets about the pc's (assuming they died in orbit)...
Eventually the ship is discovered on a deep asteroid by a Solomani salvage ship. The pc's are woken only to find that theyre worth more dead than alive. They escaped and were picked up by a solomani cutter and taken to Dingir. The Solomani hoped to use them in the Rebellion and find out if they knew any ancient tech. The year was 1116.
That was a year ago and there have been a few games since!

I know the histories dont gel completely but from the players perspective it doesnt matter because they were seeing it one snapshot of history at a time.
 
That's very creative use of the systems... but it still has to be pointed out (preferably in writing on the '2300AD' covers) that the two settings are unrelated—it's only going to be the rule mechanics.

The number of times I've had to explain that they are not the same is legion.
 
Lord High Munchkin said:
It does need to say in big letters "2300AD is not the prehistory for the 3I", otherwise this will go on and on.

And of course, releasing it as a Traveller setting won't help make that go away...

I really can't believe that people still think it's a precursor to the OTU though. It's not even called Traveller:2300 anymore, and hasn't been called that for ages.
 
France goes into space at first as a publicity exercise, using the Sahara meteor strike as justification. France wants to show everyone that they are on top of the heap. In addition, they really want weather sats, comm sats and recon sats back. All of them failed during Twilight. That was the 2050s. By the 2060s, France was operating the Hermes II spaceplane, and by the 2070s had a permanent space station. Fusion power, using the Helium-3 cycle, was tooling up at CERN, and France launched a series of manned missions to the moon from their station to explore for Helium-3, and later to begin the robotic mining of it.

By 2080 France is getting hints that ftl is a possibility. They want to ensure that they are the top of that heap, too. Long-duration space missions become a priority, and what French resources aren't being used to rebuild on Earth are pushing into space.
 
Lord High Munchkin said:
It does need to say in big letters "2300AD is not the prehistory for the 3I", otherwise this will go on and on.

The intro for 2320AD states this quite specifically. I intend to do the same ting for 2300AD MgT Ed.
 
Colin said:
The intro for 2320AD states this quite specifically. I intend to do the same ting for 2300AD MgT Ed.

People have a habit of ignoring that sort of statement. It's been made repeatedly for the past 20 years or so after all, and still there are people who claim that it should be the prehistory of the OTU.
 
Tech trees and aliens are specifically incompatible with the OTU (that whole "Major/Minor Race schtick", stutterwarp, the lack of artificial gravity or anti-gravity...).

Having said that, I thought I was an Interstellar Wars setting myself when I first saw the ad on the back cover of a Challenge magazine (Traveller:2300...). I figured it out pretty quick after I bought the game, though.
 
Colin said:
Tech trees and aliens are specifically incompatible with the OTU (that whole "Major/Minor Race schtick", stutterwarp, the lack of artificial gravity or anti-gravity...).

Having said that, I thought I was an Interstellar Wars setting myself when I first saw the ad on the back cover of a Challenge magazine (Traveller:2300...). I figured it out pretty quick after I bought the game, though.

I was working in game distribution at the time - it really seemed to be presented as such -the name for one, a lack of clarification when queried (admittedly probably not intentional), and no way to know for sure until you bought it......
First impressions matter a lot, especially in a small, hyperchatty group. Which describes gaming then and now. As it is, it's right there with the other "facts" about traveller that can't be changed - death during chargen being one of them.

That said, quite a few people made what they wanted override what they were getting - It also didn't help that for most of us, the traveller timeline wasn't easily accessible as it is now, and in any case, the wasn't as a defined (mixed up or not) as it is now. IIRC, all most of us had access to was Imperium, and some vague JTAS and library data articles.

However, I still think that the core of the problem was the name. Had they called it anything not using the word traveller, the confusion wouldn't have happened.

In all honesty, I think there was hope at GDW that they could build on their two big sellers - Twighlight2000 and traveller. I don't think they were intentionally misleading, but I do think they let marketing & branding theory override their usual style -and, after all, it was the 80's, and traveller was a brand -the issue of rules vs setting isn't even an issue when you look at it that way.
 
If anything it would make a lot more sense to call it Traveller:2300AD now, because it is written (OK, will be) with the Traveller ruleset in mind.

But when it first came out, it shared neither the rules nor the setting with what was then "Traveller".

As it is, GDW changed it to 2300AD and people still didn't believe them ;)
 
Someone further up the thread mentioned a conspiracy theory for the Twilight War. Try this one on for size (and no, I don't intend to use it... probably)

Veterans of the fierce fighting in the Second Battle for Arcturus, which included a boarding action of a Kafer capital ship, have returned to Earth for some much needed rest. OQC refuses to let them go to Earth, though, or even go aboard Gateway Station. While hanging out on the old Tereshkova transfer station, an old acquaintance approaches them. He has information on an old Russian space station that everyone assumes was destroyed along with the rest of the old orbital infrastructure back in the Twilight Years.

A Belter on a long fall past Earth's orbit to the outpost over Venus encountered an "anomalous object". Examination of the video shows it to look, maybe, a hab module from an old-style space station. He thinks he can make a mint by bringing it back to Earth to sell to a museum or private collector. He has an old Beltminer ship, and just needs a crew who will work for shares.

The anomalous object is a fragment of a Twilight-era Russian space station, not a habitat module but a command module. The interior is in hard vacuum, but there are signs of violence. Bullets holes, dried powder that later analyzes to be blood. Four dessicated bodies, but none of them have been shot. Little in the way of artifacts, and nothing that stands out. Unless you've been on a Kafer capital ship. The small, broken pair of goggles floating int he corner don't look out of place, but they do look familiar. The PCs would have seen them on a console just outside the engineering space on the Kafer warship. They don't fit Kafers. Or people.

And some of the blood is not human...

Later examination of what is left of the station confirms that it was a missile control platform, and it was from this station that the command originated to launch the missiles during the darkest part of the Twilight era.

Autopsies on the bodies can't tell much, but all seemed to have died from heart attacks. Cosmonauts, young, obscenely fit, on a military station. All at the same time. One had a pistol, Russian 5.45mm. Empty, slide locked back.

And that's all I'm gonna tell you. Fill in the blanks yourselves.
 
Well, pentapods don't have eyes that would fit goggles well, and I can't think why the Ylii would want to start a war on a podunk planet like Earth (or even could start a war there, weren't they still enslaved by the Kafers then?).

Personally I'd ditch the goggles from the explanation and just leave it as a mystery. And have the blood as "not analysable".
 
EDG said:
weren't they still enslaved by the Kafers then?

Nope. That would have been shortly after the Kafers had their second (or was it third) nuclear war. Ylii worlds were free, and the Ylii were the only star-faring species in the immediate vicinity of Earth. The 'pods hadn't even discovered the stutterwarp yet...
 
Colin said:
EDG said:
weren't they still enslaved by the Kafers then?

Nope. That would have been shortly after the Kafers had their second (or was it third) nuclear war. Ylii worlds were free, and the Ylii were the only star-faring species in the immediate vicinity of Earth. The 'pods hadn't even discovered the stutterwarp yet...

I think what's being suggested, with a nice tie-in to 2300 AD canon, is the Yli's are "Grays" (not a new suggestion) and were visiting Earth pre-spaceflight. So, some of the old UFO mysteries were based in fact.

A few fun questions/mysteries:

Why would the Yli-Grays want to start a war on Earth? Earth's growing technology was seen as a threat? Upset over scientists disecting a few of their race after they accidentally crashed on Earth? :twisted:

Would Earth notice when the Yli-Grays suddenly stopped coming due to later enslavement by the Kafer? Did any Kafer learn the secret of Earth from the Yli?
 
Sturn said:
Why would the Yli-Grays want to start a war on Earth?

From the sounds of it, they didn't start the war, they just pushed the button on the nuclear part of it.

I'm lukewarm on the idea. I'd like human idiocy to be just down to us humans, not alien intervention (it sounds like some of the 90s occult games whose "real history of the world" would claim that some of the humans who did massive atrocities were influenced by dark powers... that just cheapens and trivialises it, IMO). I'd rather it was us that pushed the button, because we were that stupid.
 
Or maybe the unknown aliens were trying to stop the war, and failed. Like they failed with the Kafers. (OK, not so unknown... )

I strongly doubt I'll use the idea, but it is a way of exploring what sort of things happened during the Twilight, and see what sort of "urban legends" are floating around in 2300AD...
 
Colin said:
I strongly doubt I'll use the idea, but it is a way of exploring what sort of things happened during the Twilight, and see what sort of "urban legends" are floating around in 2300AD...

Well, there could be rumours of ghost worlds on the edge of known space, surrounded by deadly traps...
 
Back
Top