steffworthington
Mongoose
despite my constant call for 2300AD to stay canon... for many years I ran 2300 as the pre-cursor to 3I.
I used survival margin to run a campaign in a 'pendragon' grand generational style.
Chapter One : Twilight 2000 and the players are in a race against time to recover a hoard of Polish artwork. Artwork was recovered and removed from Europe for safe keeping.
Chapter Two: 2030 (using TW2000v1 rules). The players children agree to sell the artwork back to the polish government but the original owners (now discredited as traitors) want it back. (3 of the pc's were killed in the final shoot-out)
Chapter Three: 2280 (using 2300AD rules). The pc's descendants are on Tirane and uncover a journal detailing their ancestors attempts to liberate, not steal, a Polish art hoard in the Twilight War (contrary to popular history). The once vilified company from Chapter 2 wants the story hushed up as their corporate wealth was built on the artefacts and they would be open to many claims and bankruptcy. The players thwart the villainous company and it goes down in flames and writs. what the pc's didnt know, is that the assassin hired to kill them is still out there...
Chapter Four: 2300. (using 2300AD rules) The pc's children have all grown up together and have to piece together the murder of their parents one by one from the hand of a deadly assassin. the trail leads to Cold Mountain and a monastary dedicated to an equilibrium of natural forces. It is here that the assassin is resting. a final shoot out leaves the assassin and his cronies dead and the pc's injured. The assassin was forewarned and wipted their accounts of livre so by the time they got to cold mountain they were broke. their only option home was through the British Legation and transport was arranged. However, the assassins clan was still out there and wanted revenge so they opted to go as the dead. Nascent Sus-An techniques being tried out for deep space exploration were used to make the pc's seem dead. The assassins checked the bodies and the British diplomat got them safely off world... or so they thought.
Chapter Five: (using MT rules)The assassins clan got wind of the trick by an informer and deliberately tampered with the navigation computer on the shuttle. The shuttle crew died in far orbit when most of the systems shut down. The clan forgets about the pc's (assuming they died in orbit)...
Eventually the ship is discovered on a deep asteroid by a Solomani salvage ship. The pc's are woken only to find that theyre worth more dead than alive. They escaped and were picked up by a solomani cutter and taken to Dingir. The Solomani hoped to use them in the Rebellion and find out if they knew any ancient tech. The year was 1116.
That was a year ago and there have been a few games since!
I know the histories dont gel completely but from the players perspective it doesnt matter because they were seeing it one snapshot of history at a time.
I used survival margin to run a campaign in a 'pendragon' grand generational style.
Chapter One : Twilight 2000 and the players are in a race against time to recover a hoard of Polish artwork. Artwork was recovered and removed from Europe for safe keeping.
Chapter Two: 2030 (using TW2000v1 rules). The players children agree to sell the artwork back to the polish government but the original owners (now discredited as traitors) want it back. (3 of the pc's were killed in the final shoot-out)
Chapter Three: 2280 (using 2300AD rules). The pc's descendants are on Tirane and uncover a journal detailing their ancestors attempts to liberate, not steal, a Polish art hoard in the Twilight War (contrary to popular history). The once vilified company from Chapter 2 wants the story hushed up as their corporate wealth was built on the artefacts and they would be open to many claims and bankruptcy. The players thwart the villainous company and it goes down in flames and writs. what the pc's didnt know, is that the assassin hired to kill them is still out there...
Chapter Four: 2300. (using 2300AD rules) The pc's children have all grown up together and have to piece together the murder of their parents one by one from the hand of a deadly assassin. the trail leads to Cold Mountain and a monastary dedicated to an equilibrium of natural forces. It is here that the assassin is resting. a final shoot out leaves the assassin and his cronies dead and the pc's injured. The assassin was forewarned and wipted their accounts of livre so by the time they got to cold mountain they were broke. their only option home was through the British Legation and transport was arranged. However, the assassins clan was still out there and wanted revenge so they opted to go as the dead. Nascent Sus-An techniques being tried out for deep space exploration were used to make the pc's seem dead. The assassins checked the bodies and the British diplomat got them safely off world... or so they thought.
Chapter Five: (using MT rules)The assassins clan got wind of the trick by an informer and deliberately tampered with the navigation computer on the shuttle. The shuttle crew died in far orbit when most of the systems shut down. The clan forgets about the pc's (assuming they died in orbit)...
Eventually the ship is discovered on a deep asteroid by a Solomani salvage ship. The pc's are woken only to find that theyre worth more dead than alive. They escaped and were picked up by a solomani cutter and taken to Dingir. The Solomani hoped to use them in the Rebellion and find out if they knew any ancient tech. The year was 1116.
That was a year ago and there have been a few games since!
I know the histories dont gel completely but from the players perspective it doesnt matter because they were seeing it one snapshot of history at a time.