Bryn the 2300AD guy
Banded Mongoose
The author of PB isn't on this board, but is on the discord. I've created a thread for corrections: https://discord.com/channels/999979093728706612/1053953886949490758
I'm confused...
![]()
Sure, but it doesn't say 'rated' it says 'reviewed'.It means it's been rated 7 times, but no-one has written a full review. I will review it when I've finished going through it thoroughly. It's mostly very good, with some problems introduced by the constraint of using the AEH rather than the 2012 edition. It would have been a better product if published for the 2012 edition, as the new edition drags it down a bit.
Bryn where is this discord? The link’s not working for me. It tells me there are no text channels. I hear assume that you don't want us to submit corrections vocally...The author of PB isn't on this board, but is on the discord. I've created a thread for corrections: https://discord.com/channels/999979093728706612/1053953886949490758
Mine only have blank pages on my phone.The first and last page of the book PDFs are blank. Did pre-final files get published by mistake?
Bryn where is this discord? The link’s not working for me. It tells me there are no text channels. I hear assume that you don't want us to submit corrections vocally...
Bryn,Ah, discord links have expiry dates. He's a new one:
![]()
Discord - Group Chat That’s All Fun & Games
Discord is great for playing games and chilling with friends, or even building a worldwide community. Customize your own space to talk, play, and hang out.discord.com
Or find the Mongoose Publishing discord, and look for 2300ad.
This is a known issue on our website at the moment, we will be looking into it this year.It means it's been rated 7 times, but no-one has written a full review.
I'm reading Areospace Engineers' Handbook now. Could you post the correct stutterwarp equation here, or a link to it? I've yet to find an errata link yet on the Mongoose site, though it's probably obvious and I just missed it.As it was, AEG was printed was a lot of uncorrected errors in it, and some of the errors (such as the stutterwarp equation) were deliberately left in as it was too much work to fix.
Hey thanks for posting thatThe stutterwarp equation in the original and in the 1st Mongoose edition was based on the cuberoot, and GDW themselves did a correct conversion in FF&S:
warp eff. = (TL+4) * (MW/10T)^0.33333
Where TL is the tech level*, MW is the stutterwarp power in MW and T is dTonnage of the vehicle.
Since it's been decades since I calculated any quantum tunneling probabilities, and even that was just a simplified 1-D potential, can you rough-out what physical (or geometric) model would indicate that the jump distance should be proportional to the cube root of power?The cuberoot formula is the correct one from the physics point of view.