Pentapod earplug said:I suppose I do not want machine guns as in loads and loads of machine guns. I want machine guns as in machine guns instead of rayguns. I agree that the Kafer stuff was dull, but that does not motivate space-opera designs and artwork. I enjoyed 2300AD because it was at the time the best RPG rendition of such gritty settings as found in Outpost, Alien etc. Without that, what is left?
I don't think the cover necessarily says ray guns, and I agree that would be wrong. And I also like the idea of a game which encompassed a dark, gritty Alien-like setting would be great, but for me 2300 AD went in a different direction. The setting was too well developed and brightly lit, with farmers and friendly aliens, and the theme of exploration and the unknown was ignored apart from Bayern (which in retrospect was quite a misfit with the rest of the material). Instead the focus was on developing colony worlds and then fighting the space orcs^D^D^D^D^D^D Kafers.
Ok that's a bit unfair - the Kafers were more interesting than that, but I do wonder if the setting might have been better without any sentient aliens, just the hint (or threat) of them. And the Earth/Cybertech book was jumping the shark. Did anyone really want to play 2300 with mirrorshades?