Colin said:One of the cool things about 2300 is that there were things you didn't expect, things that threw from her-and-now into then-and-there: the ascendency of France, the decline of the US, Texas being an independent nation, Mexico absorbing New Mexico, Arizona and southern California, things like that.
If anything, if I could, I would expound on that, making the Earth of 2300AD a weird place, but familiar enough to be unsettling. If anything, the frontier worlds would be "normal" (for certain definitions of hte word) and hte Core would be alien, at least to players mired in the early 21st century.
Colin said:I would expound on that, making the Earth of 2300AD a weird place, but familiar enough to be unsettling. If anything, the frontier worlds would be "normal" (for certain definitions of hte word) and hte Core would be alien, at least to players mired in the early 21st century.
gloomhound said:Reinventing 2300AD but still keeping it 2300AD sounds like a great idea.
Mark A. Siefert said:gloomhound said:Reinventing 2300AD but still keeping it 2300AD sounds like a great idea.
Why? "Reinventing" 2300 AD isn't going to make the fans (like me) very happy.
gloomhound said:Mark A. Siefert said:gloomhound said:Reinventing 2300AD but still keeping it 2300AD sounds like a great idea.
Why? "Reinventing" 2300 AD isn't going to make the fans (like me) very happy.
Well lets fall back to updating then.
Colin said:Change the nature of the Twilight War, move it into the future of those playing the game now. Perhaps replay the Great Game, and see what happens. Of course, with a license, it all depends on how far the IP holder wants you to go. I'd like to take a look at the star map, and see if there is anything that can be done to update it. I suspect that there isn't, but I would like to take a look. Rewrite the game and background informed by modern sensibilities rather than those of the 80s. Add a few more transhumanist elements, but not too much. Flesh out life in space. I see most colony words as existing to support asteroid mining and other sorts of deep-space exploitation elements, at least in part. A review of realistic surface-to-orbit systems, taking into account 20 years of research and development in the field. More emphasis on the divergent cultures, with the majority of frontier worlds being the default, and things getting weirder the closer to the Core you get. The Core worlds would have enough familiar elements to make them just a little creepy.
From the left-field department, how about a world where China, or India, has long been the super-power? This is a major change, and not one that I'm sure I would like to pursue, but it is interesting. (It would also likely be kiboshed by the IP holder, and rightly so, I suppose. Still...)
gloomhound said:I just can't see the loss of TEXAS by the U.S.
There are two states with serious and active secessionist movements... Texas and Alaska.Mark A. Siefert said:gloomhound said:I just can't see the loss of TEXAS by the U.S.
I can, In fact I'd play to have Texas secede and stop dragging down the rest of the US. :lol:
gloomhound said:2300AD really would make a great setting book for the Traveller line. One of the hand full of hard scifi games. Here is a question. How hard would it be to fit 2300AD to the Traveller system? Due to the games lowish tech level not too hard I would Imagen. Starship combat might prove a bit harder to translate and still keep the 2300AD feel. I seem to recall in Star Cruiser it being described as Hide-n-Seek with Bazookas.
AKAramis said:It would require the US to weaken considerably for Texas to be "Let Go"...
Colin said:And as to how likely a 2300AD-Traveller conversion is, all I can really say at this moment is: wait-and-see. :wink:
GJD said:Tease.