2300AD, not 2320...

Right. It accounts for the early space travel developments and the relative lack of development in non-spacefaring fields. The chaos and population displacements caused by the equivalent of 3 Krakatoas going off in mainland China would be as good an excuse as any for global war.
 
I wouldn't want to mess with the background too much. It still has to be recognizably 2300AD. Between Twilight and the Kafer War, people still have 265 years to get stupid in.
There are things I would do differently from 2320AD, while staying within established boundaries. I would like to set it around 2303, at the end of established canon from GDW, and move it forward from there. Earth would be a bit weirder, and more high-tech rather than high-surveillance, though there would be elements of that, too. Nothing overt, just a side-effect of the high-technology.
 
You know I think you are right. I guess the one thing in the 2300AD cannon that I don't like is Texas as an independent country. So if I were going to change any one thing, that would be it.
 
One of the cool things about 2300 is that there were things you didn't expect, things that threw from her-and-now into then-and-there: the ascendency of France, the decline of the US, Texas being an independent nation, Mexico absorbing New Mexico, Arizona and southern California, things like that.
If anything, if I could, I would expound on that, making the Earth of 2300AD a weird place, but familiar enough to be unsettling. If anything, the frontier worlds would be "normal" (for certain definitions of hte word) and hte Core would be alien, at least to players mired in the early 21st century.
 
Colin said:
One of the cool things about 2300 is that there were things you didn't expect, things that threw from her-and-now into then-and-there: the ascendency of France, the decline of the US, Texas being an independent nation, Mexico absorbing New Mexico, Arizona and southern California, things like that.
If anything, if I could, I would expound on that, making the Earth of 2300AD a weird place, but familiar enough to be unsettling. If anything, the frontier worlds would be "normal" (for certain definitions of hte word) and hte Core would be alien, at least to players mired in the early 21st century.

That's because the background was based on that of Twilight:2000 and a so-called "Great Game" where GDW staff played some sort of loose strategy game. What happened in the strategy game affected the background of the game.

If there were a new version of the game (which would be sweet) you could go from the original background or take to consideration the fact that there will be a new Twilight:2013 coming up (hopefully) this year with totally new background.
 
Colin said:
I would expound on that, making the Earth of 2300AD a weird place, but familiar enough to be unsettling. If anything, the frontier worlds would be "normal" (for certain definitions of hte word) and hte Core would be alien, at least to players mired in the early 21st century.

Spot on again!

And the idea of another "great game" is a good one as well. Reinventing 2300AD but still keeping it 2300AD sounds like a great idea.
 
Change the nature of the Twilight War, move it into the future of those playing the game now. Perhaps replay the Great Game, and see what happens. Of course, with a license, it all depends on how far the IP holder wants you to go. I'd like to take a look at the star map, and see if there is anything that can be done to update it. I suspect that there isn't, but I would like to take a look. Rewrite the game and background informed by modern sensibilities rather than those of the 80s. Add a few more transhumanist elements, but not too much. Flesh out life in space. I see most colony words as existing to support asteroid mining and other sorts of deep-space exploitation elements, at least in part. A review of realistic surface-to-orbit systems, taking into account 20 years of research and development in the field. More emphasis on the divergent cultures, with the majority of frontier worlds being the default, and things getting weirder the closer to the Core you get. The Core worlds would have enough familiar elements to make them just a little creepy.

From the left-field department, how about a world where China, or India, has long been the super-power? This is a major change, and not one that I'm sure I would like to pursue, but it is interesting. (It would also likely be kiboshed by the IP holder, and rightly so, I suppose. Still...)
 
Colin said:
Change the nature of the Twilight War, move it into the future of those playing the game now. Perhaps replay the Great Game, and see what happens. Of course, with a license, it all depends on how far the IP holder wants you to go. I'd like to take a look at the star map, and see if there is anything that can be done to update it. I suspect that there isn't, but I would like to take a look. Rewrite the game and background informed by modern sensibilities rather than those of the 80s. Add a few more transhumanist elements, but not too much. Flesh out life in space. I see most colony words as existing to support asteroid mining and other sorts of deep-space exploitation elements, at least in part. A review of realistic surface-to-orbit systems, taking into account 20 years of research and development in the field. More emphasis on the divergent cultures, with the majority of frontier worlds being the default, and things getting weirder the closer to the Core you get. The Core worlds would have enough familiar elements to make them just a little creepy.

From the left-field department, how about a world where China, or India, has long been the super-power? This is a major change, and not one that I'm sure I would like to pursue, but it is interesting. (It would also likely be kiboshed by the IP holder, and rightly so, I suppose. Still...)


Might check for a list of Star the have had planets discovered around them.

I can see not having the Twilight war. And the U.S. falling back into its traditional isolationist mindset. And a France donated EU taking the worlds center stage. I just can't see the loss of TEXAS by the U.S.

Other than that I like the cannon.
 
Mark A. Siefert said:
gloomhound said:
I just can't see the loss of TEXAS by the U.S.

I can, In fact I'd play to have Texas secede and stop dragging down the rest of the US. :lol:
There are two states with serious and active secessionist movements... Texas and Alaska.

It would require the US to weaken considerably for Texas to be "Let Go"...

But one could seriously fuel the fires (of TX, and CA, for that matter) by a federal English Only law.
 
2300AD really would make a great setting book for the Traveller line. One of the hand full of hard scifi games. Here is a question. How hard would it be to fit 2300AD to the Traveller system? Due to the games lowish tech level not too hard I would Imagen. Starship combat might prove a bit harder to translate and still keep the 2300AD feel. I seem to recall in Star Cruiser it being described as Hide-n-Seek with Bazookas.
 
I converted 2300AD to Traveller D20, so it shouldn't be too hard. The most difficult part of the conversion process would be ships and ship combat, but even then, just play with the damage values a bit, add det-laser missiles, and you're good.
And as to how likely a 2300AD-Traveller conversion is, all I can really say at this moment is: wait-and-see. :wink:
 
gloomhound said:
2300AD really would make a great setting book for the Traveller line. One of the hand full of hard scifi games. Here is a question. How hard would it be to fit 2300AD to the Traveller system? Due to the games lowish tech level not too hard I would Imagen. Starship combat might prove a bit harder to translate and still keep the 2300AD feel. I seem to recall in Star Cruiser it being described as Hide-n-Seek with Bazookas.

Character-wise, trivial.

Hardware wise, a bit more effort, as drives work very differently.
 
GJD said:

Well, it truly is wait-and-see. There has been communication, generally positive, but no offers or decisions have been made, by either me or Mongoose. While I would likely be interested, it depends on what else is going on for me at the time. There are things that I would like to do that I never got a chance to do with 2320AD (like actually see it in print), and supplements and expansions, but it's wait-and-see for me, too.
 
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