bytedruid
Mongoose
Yesterday I ran a quick "back of the napkin" calculation of the specific impulse for a SparrowHawk Spaceplane form the Aerospace Engineers' Handbook using:
Isp = Δv / (g ln( mass_initial / mass_final) )
and was quite pleased to come up with a value of about 1600 seconds for the reaction drive. That's a lot more advanced then today's rockets but not insane like I expected. Nice work Colin Dunn et. al..
So now I'm looking around for some explanation of why 2300 AD reaction drives are ~4 times better then the RS-25s that powered the Space Shuttle. Of course it's just a game and this explanation isn't needed, but there's many ways to enjoy a game, including checking it's math.
Skimming Wikipedia I see the following for reaction drive Isp's.
The energy to get reactants up to speed has to come from somewhere, and the only reasonably space efficient option seems to be provided by nuclear energy. So to make the rules believable, take the reaction mass needs of the Rocket reaction drive (4% hull tonnage/burn) but apply them to the Nuclear Thruster (which is normally only 1.5% hull tonnage/burn) and we're no longer egregiously violating the rocket equation. This still makes 2300 AD ships very advanced... but reasonable.
Unfortunately the reaction mass/burn given for Rockets on page 15 of the AEH isn't believable. Chemical energy just ain't that dense. Even burning HIGHLY unstable metallic hydrogen in a rotating detonation engine (~1000 s) still doesn't get you there.
Anyway, hat's off too 2300 AD. It passes believably tests far better than the vast majority of SciFi settings. I look forward to exploring it more.
Isp = Δv / (g ln( mass_initial / mass_final) )
and was quite pleased to come up with a value of about 1600 seconds for the reaction drive. That's a lot more advanced then today's rockets but not insane like I expected. Nice work Colin Dunn et. al..
So now I'm looking around for some explanation of why 2300 AD reaction drives are ~4 times better then the RS-25s that powered the Space Shuttle. Of course it's just a game and this explanation isn't needed, but there's many ways to enjoy a game, including checking it's math.
Skimming Wikipedia I see the following for reaction drive Isp's.
Engine Type | Specific Impulse (s) | Comments |
Solid Chemical Rocket | about 250 | Just here for comparison, not really applicable |
Liquid Chemical Rocket (Space shuttle main Engine) | about 450 | Hydrogen is bulky, 2300 AD ships don't seem to devote much space to fuel tanks. Plus Isp is too low. |
Nuclear Thermal Rocket (Solid Core - Nerva, Gas Core - Nuclear Lightbulb) | about 800 to 2,000 | Looks like the right range, but requires fissionable materials which is probably unavoidable. |
Electric Rocket (Hall thrusters, Vasimir, etc.) | 1,300 to 21,000 | Awesome fuel efficiency, but only works in vacuum, takes HUGE powerplant for any reasonable amount of thrust, a non-starter for interface operations. |
Combination Nuclear thermal + Nuclear Electric | about 800 to 4,000 | Basically a nuclear thermal rocket with a "kicker" from electric heating to get higher Isp. This feels about right. |
The energy to get reactants up to speed has to come from somewhere, and the only reasonably space efficient option seems to be provided by nuclear energy. So to make the rules believable, take the reaction mass needs of the Rocket reaction drive (4% hull tonnage/burn) but apply them to the Nuclear Thruster (which is normally only 1.5% hull tonnage/burn) and we're no longer egregiously violating the rocket equation. This still makes 2300 AD ships very advanced... but reasonable.
Unfortunately the reaction mass/burn given for Rockets on page 15 of the AEH isn't believable. Chemical energy just ain't that dense. Even burning HIGHLY unstable metallic hydrogen in a rotating detonation engine (~1000 s) still doesn't get you there.
Anyway, hat's off too 2300 AD. It passes believably tests far better than the vast majority of SciFi settings. I look forward to exploring it more.
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