2000AD Players - A Humble Request for Traveller input

pasuuli

Mongoose
Gentlemen,

You've got something valuable to contribute back to Mongoose.

As many of you know, Mongoose Traveller is to be a generic sci-fi ruleset, and is currently in playtesting on this forum, and will form the backbone of 2000AD rules.

Some of you may know about technology in Traveller. If you are not interested in it, please forgive this post and move on.

One of the things Gar is highly interested in at this point is, in his words, "The usefulness of the tech from a 'Traveller as a generic ruleset' perspective".

To me, this means Gar needs to know how Traveller must adapt.

This is an unusual request, but if anyone here is interested, I think it would help Gar if you would take a look at how Traveller treats technology and give him some suggestions.

The reason I'm asking you guys is because 2000AD is not Traveller, and therefore has different tech assumptions, and that adds a kind of objectivity to your view that can help Traveller become better suited to generic Sci-Fi.

If any of that makes sense, please glance over the playtest and let Gar know what you think about Traveller tech from your perspective.
 
Traveller relies heavily in Tech Levels which is a nice way to approximate when certain technical innovations take place. The problem comes when you try to use Traveller TLs with Judge Dredd or Strontium Dog. Since those two examples are from comics their technology is much more freeform and doesn't really follow TL tree of Traveller.

Now there are couple of ways to handle this.

1) Create own TLs for each setting or divide the TLs to various parts (like computers, medicine, FTL...) that make more sense in that particular setting.

2) Ignore the TLs in some settings and assume that setting's main technology is the norm although there can be places with some weird or higher technology as well as some backwater places with really low tech.
 
SnowDog said:
Traveller relies heavily in Tech Levels which is a nice way to approximate when certain technical innovations take place. The problem comes when you try to use Traveller TLs with Judge Dredd or Strontium Dog. Since those two examples are from comics their technology is much more freeform and doesn't really follow TL tree of Traveller.

Now there are couple of ways to handle this.

1) Create own TLs for each setting or divide the TLs to various parts (like computers, medicine, FTL...) that make more sense in that particular setting.

2) Ignore the TLs in some settings and assume that setting's main technology is the norm although there can be places with some weird or higher technology as well as some backwater places with really low tech.

Having been playing the GW JD for years (early 1990's), and reading JD for almost as long... (game lead me to the comics...)

And having been a traveller player for longer.... (since 1983...)

Most of the stuff in the JD setting can easily be fit into the Traveller TL system. Space tech will vary, and perhaps breaking out the subsets is a good idea (I'd approve), it's one of those cases where the TL system simply isn't important enough to the JD setting to bother with, unless one is importing JD into Traveller settings. Most of JD is about TL9, maybe 10. The Kleggs look like TL12 with chem-lasers. JD battery efficiency seems fairly high by comparison to Traveller, perhaps +2 or even 3 TL's...

I'd like it to use the TL system, since I'm likely to pul stuff both ways...
 
You are probably right about those TLs. I like TLs too and maybe splitting TLs to subunits might work best for using Traveller system for other settings, especially for those based on comics or other fiction where certain technological advances are present and some are not.
 
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