2000 point mixed Power suit and exos.

Alright, before anyone says anything, I will not change the Cougars to Grizzlies, as I need the Cougars. I will explain why later.

Platoon 1: Power Suits
1 Lieutenant. 115 points
2 NCOs with Plasma Munitions. 260 points.

3 Squads of 5 Cap Troopers. one model in every squad has a Hel Infantry Flamers. 205 points each.
1 CHAS

Platoon 2: Exosuits
1 Lieutenant in a Cougar. 160 points.
6 Cougars in two squads. 350 points.
2000 points.
My plan:
I plan to send out the Cougars as a bait. Anyone who knows their cost will try and go after them. The enemy will hopefully follow the Cougars into the flamers, while the CHAS helps out where it is needed. The Plasma Munitions are thrown at Tankers, and if needed, the CHAS will help also. Comments and criticism welcome.
 
Unnecesarily risky, and lacking serious firepower - 1 flamer/squad isn't nearly enough. Swap plasma munitions for grizzlies w/twin firestorms for better fire support, don't be afraid of giving up a squad of the cougars for it - even if the bugs will go for it the bait will most probably end up within a firezone and take loses to friendly fire.
Upgrade CAPs with second flamer or (better yet) javelin. Think about finding out points for frag grenades and (until EVO) armourer traits for sergeants - drop CHAS for this if neccesary. Also until EVO sense presence would be a very good choice to increase range and firepower of reactions.
 
What would I do against this army?
First of all, plasma those nasty Exos off the board (and the CHAS).
Then go for the Caps. They are just five man Squads so they are an easy target for any shooting bugs like Firefries or Blasters.

Your army has almost nothing to destroy a Plasma Bug - and don't think yor plasma-totting officers will get in range.
It even lacks serious firepower against typical heavy targets. 2 Burrowing Tankers and you are screwed. And you don't wanna meet a King Tanker with this army.
At least it has good AA Defense (though you should be careful with those bait Cougars - a squad of Hoppers hovering out of a nest entrance can really ruin your day).
 
The bait trick makes more sense with grizzlies, faced with 7 cougars I'd probably ignore them and go for the caps, get the cougars later. Grizzlies you have to take out as soon as possible as they've got double the firepower.
They'd be destroyed by hoppers as soon as was convenient anyway. I used to worry about exos, but as soon as you realise how susceptible to hoppers they are it's just a handy way of earning a lot of victory points in one go :)
3 exos cost 325 points, that's 6 hoppers. Basically, if you have hoppers in reserve, the exos can't afford to come within 2 feet of your table edges. The exos rarely get to react as I usually concentrate my attacks on the sixguns (leaving them with firestorms that can't react). Once they are taken out, use your second action to take out any firestorms with another charge. Exos tend to do a fair amount of damage with their first attack, problem being it also tends to be their last.

Also, your army can do nothing against tunnel markers, so the tunnel markers will get into your half, forcing you to jump over towards the bug side, that means the hoppers will reach you. If you can't hit the markers thne they can tunnel under and spread out, leaving you with nowhere to hide. Sooner or later you end up near a camo entrance with a tanker within 15"
 
use of exo as bait is a game looser as they give away tomany Vp's

i personaly mix light MI with no upgrades they make great bait, cost less points than effort needed to kill them and offer alot of light firepower to support the exo's. works brill and allows you to get the enemy engaged with the light mi in a huge bug infested hole of melee, then you just nuke them all ;) and flame the survivors with chas units.
 
yup, LAMI are dirt cheap but they've got guns, so you can't ignore them :)

Anyway, you use bait to lure the enemy into attacking you when they they shouldn't. But taking out a lot of exos is a good idea :)
 
JoseDominguez said:
yup, LAMI are dirt cheap
Have you ever bought top soil before? :lol: . The Light armor swarm is a good idea, unless you hate moving masses of cannon fodder each turn. Just nuke the entire site from orbit... :lol:
 
thing is you can feild 0ver 40 figs in 1500 point force, including a nuke and 2 chas !!!! all ou need to do is reserv about 400 points for your lami and kit them out as basic as possable no skills, just think of them as defence drones.
 
Correction - until EVO always give the the armourer trait. Squad rolling 20d6 on moritas and 2d6 accurate fire in a single volley is enough to worry any arachnid player, while 12 bodies do take some time to mow down ^^
 
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