Jak Nazryth
Mongoose
Standard Hull - 200 tons - 10 MCr - (TL 15 Hull from Winters Corp, Glisten ship yards)
3 Points Armor - 4.8 tons - 2.4 MCr - (Bonded super dense armor)
Jump Drives (J3) - 14 Tons - 31.5 MCr - (TL 15 Drives, 3 advantages, 30% smaller drives, +50% cost)
Maneuver Drives (3G) - 4.2 Tons - 12.6 MCr - (TL 15 Drives, 3 advantages, 30% smaller, +50% cost)
Power Plant (120 points) - 6 Tons - 12 MCr - (TL 15 Power Plant, 20 points per ton)
Fuel Scoops - 0 tons - 1 MCr - (Takes no tonnage but adds cost to standard hull
Fuel Processor - 1 ton - .05 MCr - (purifies 20 tons of fuel per day)
Bridge - 10 tons - 1 MCr
Sensors - 1 ton - 3 MCr - Basic Civilian
Computer (Yet to be determined... cause I haven't fully read the new computer rules)
2 Triple Turrets - 2 tons - 2 MCr
Weapons added per direction of buyer
10 State Rooms - 40 tons - 5MCr - All double occupancy but can be modified per owners request
Common Space - 10 tons - 1 MCr
Cargo Bay - 40 tons
Cargo Belt - 1 ton - .001 MCr - (TL 15 cargo belt-gravic tech)
Vehicle Bay - 5 tons - .5 MCr (Also acts as a cargo lock)
Grav Sled Storage racik - .01 MCr (in grav bay near the ceiling)
Total without computer and weapons 82.07 MCr (sorry still have not reviewed the computer rules)
It is late, I'm am very tired.
I have not labeled many of the components, nor have I drawing the elevations or cut cross sections, but since I just finished, I'm posting the deck plans.
Deck 1 is Cargo Deck, 2 state rooms (for crew) lower lounge with exercise equipment and an auto-doc placed in a strategic location just inside the main air-lock (shoot outs happen)
The air-lock is what I call a multi-lock It can open up and dock as normal with another ship or high port, plus the floor also can descend as a ramp for wilderness landing, or simple tarmacs at smaller down ports. It still functions as an airlock if you want to lower the ramp. Twin fuel scoops and fuel processors flank either side of the lower lounge. A vehicle bay (Grav or wheel/track) is at the back and it doubles as the cargo lock. There is a Grav Sled rack in the vehicle bay that can be lowered to bring out a grav sled, which can be towed behind any vehicle.
Deck 2 is the main passenger deck, fuel deck, and engineering compartment with power and part of the M-Drive. Two triple turrets are located on opposite ends of the passenger section. There front portion of the Galley includes a bar, that passengers can enjoy.
Deck 3 is the command deck, with bridge, 2 crew stater rooms, Jump Drive and part the the M-Drive.
I'll try to finish the design later.
Right now I'm hitting the sack.
http://imgur.com/PaCyZkH
3 Points Armor - 4.8 tons - 2.4 MCr - (Bonded super dense armor)
Jump Drives (J3) - 14 Tons - 31.5 MCr - (TL 15 Drives, 3 advantages, 30% smaller drives, +50% cost)
Maneuver Drives (3G) - 4.2 Tons - 12.6 MCr - (TL 15 Drives, 3 advantages, 30% smaller, +50% cost)
Power Plant (120 points) - 6 Tons - 12 MCr - (TL 15 Power Plant, 20 points per ton)
Fuel Scoops - 0 tons - 1 MCr - (Takes no tonnage but adds cost to standard hull
Fuel Processor - 1 ton - .05 MCr - (purifies 20 tons of fuel per day)
Bridge - 10 tons - 1 MCr
Sensors - 1 ton - 3 MCr - Basic Civilian
Computer (Yet to be determined... cause I haven't fully read the new computer rules)
2 Triple Turrets - 2 tons - 2 MCr
Weapons added per direction of buyer
10 State Rooms - 40 tons - 5MCr - All double occupancy but can be modified per owners request
Common Space - 10 tons - 1 MCr
Cargo Bay - 40 tons
Cargo Belt - 1 ton - .001 MCr - (TL 15 cargo belt-gravic tech)
Vehicle Bay - 5 tons - .5 MCr (Also acts as a cargo lock)
Grav Sled Storage racik - .01 MCr (in grav bay near the ceiling)
Total without computer and weapons 82.07 MCr (sorry still have not reviewed the computer rules)
It is late, I'm am very tired.
I have not labeled many of the components, nor have I drawing the elevations or cut cross sections, but since I just finished, I'm posting the deck plans.
Deck 1 is Cargo Deck, 2 state rooms (for crew) lower lounge with exercise equipment and an auto-doc placed in a strategic location just inside the main air-lock (shoot outs happen)
The air-lock is what I call a multi-lock It can open up and dock as normal with another ship or high port, plus the floor also can descend as a ramp for wilderness landing, or simple tarmacs at smaller down ports. It still functions as an airlock if you want to lower the ramp. Twin fuel scoops and fuel processors flank either side of the lower lounge. A vehicle bay (Grav or wheel/track) is at the back and it doubles as the cargo lock. There is a Grav Sled rack in the vehicle bay that can be lowered to bring out a grav sled, which can be towed behind any vehicle.
Deck 2 is the main passenger deck, fuel deck, and engineering compartment with power and part of the M-Drive. Two triple turrets are located on opposite ends of the passenger section. There front portion of the Galley includes a bar, that passengers can enjoy.
Deck 3 is the command deck, with bridge, 2 crew stater rooms, Jump Drive and part the the M-Drive.
I'll try to finish the design later.
Right now I'm hitting the sack.
http://imgur.com/PaCyZkH