Quick question relating to cargo hatches:
According to the rules
I was wondering how long 'at any time' is? The reason I ask is that I've got a statline for a 'flat pack' missile pod that a military cargo ship can load, but for it to be useful, I need to know at what rate they can be cranked out of a cargo bay.
Assuming that the freighter is a pretty huge bulk supply ship - call it 250 dTons of cargo space - then it supposedly has enough room in its hatches to easily handle multiple 'Sixgun' pods, which I make to be about 4.5 dTons, simultaneously. However, whilst it can ship five pods through simultaneously, that doesn't mean it can drop five every 6 minutes. What I can't see is any guidance on how long it takes to dump a dTon of cargo in zero-g.
Obviously you couldn't be manouvring or evading as you did so, and it'd depend what cargo-handling gear is fitted. I'm just looking for a starting point - apologies if I've overlooked something somewhere...
According to the rules
Ships with cargo space have cargo hatches, allowing up to 10% of their cargo to be transferred at any time.
I was wondering how long 'at any time' is? The reason I ask is that I've got a statline for a 'flat pack' missile pod that a military cargo ship can load, but for it to be useful, I need to know at what rate they can be cranked out of a cargo bay.
Assuming that the freighter is a pretty huge bulk supply ship - call it 250 dTons of cargo space - then it supposedly has enough room in its hatches to easily handle multiple 'Sixgun' pods, which I make to be about 4.5 dTons, simultaneously. However, whilst it can ship five pods through simultaneously, that doesn't mean it can drop five every 6 minutes. What I can't see is any guidance on how long it takes to dump a dTon of cargo in zero-g.
Obviously you couldn't be manouvring or evading as you did so, and it'd depend what cargo-handling gear is fitted. I'm just looking for a starting point - apologies if I've overlooked something somewhere...