Recent content by Zeru

  1. Z

    White Star, WS Enforcer, WS Gunship

    But we have no real variety other THEN the wonderful WS, while the same can't be said for the Centauri. We of course have 1 ally slot, but that only does so much for ship variety when your only Raid level ship is a WS. The WS 2 comes with a single flight, but has a slight speed drop as well as...
  2. Z

    White Star, WS Enforcer, WS Gunship

    Having a Raid level option to counter fighters is much better then having a War level option of countering fighters, even with allies the ISA are basically in the same boat as the Centauri as far as access to fighters. That said, I feel the ISA have far more problems against fighters then the...
  3. Z

    Not Another White Star Thread (TM)

    In my experience the White star with its current range gets slaughtered by those counters, so logically that slaughter will only be more one sided by cutting the range of its primary weapon down so much. The White Star is only as powerful as it is when used to snipe against shorter range ships...
  4. Z

    Beam-Burger Compromise?

    My friends and I tested out triggy's take on beam rules and it seemed to work pretty well for us. It makes beams much more consistent but has less of a Chaos factor without tossing the Chaos factor all together. Out of interest, the new system should be done so it matches the current one...
  5. Z

    Not Another White Star Thread (TM)

    If people are unsatisfied with how the White Star currently is (I'm not) I believe they should cut its beam range down to 10, equal with its secondary guns, and pump its toughness up. I honestly think that people want its range cut down any lower aren't considering the rather large...
  6. Z

    ISA Fleet sugestions

    My current fleet is as follows. 2x Victory 1x WS Carrier 1x WS Gunship 10x White Star 10x WS Fighters 3x Blue Star 2x Nial 6x Starfuries I need more Nial's for sure, but I have also been thinking of picking up more Blue Stars, possible 2 more packs of them to have a total of 9. I am also...
  7. Z

    ISA White star, WS II, WS gun ship

    I find the White Star Gunship a bit lacking tbh, overall two White Star 2's are a better option for that battle point, as it takes more overall fire power to down 2 White Stars then it does 1 White Star Gunship, not to mention the extra activation for movement and the ability to split up...
  8. Z

    Beams

    On average, the beam weapon should score as many hits as it has AD (so a White Star's Beam should only score 2 hits on average), but the exception is what we are talking about, not the rule :lol: On the flip side, Beams are just as likely to produce squat as they are to run away with hits.
  9. Z

    ISA, and its allies.

    Quoted for truth :lol: The Fighters never really bother me, whenever they attacked, in missle form, I dodged so many, it was almost a non-issue :twisted: The constant rain of E-mines is what ends up killing my fleet.
  10. Z

    ISA, and its allies.

    One volley of E-mines and they are gone, the problem is not the Gaim's fighters, it is the Gaim's hoard of E-mines. Played again today, this time he played a non-aligned fleet of Gaim/Vree, I took the Dagkar-class Missle Frigate as my allied point, 3 White Stars, and 4 Blue Stars, the Blue...
  11. Z

    ISA, and its allies.

    I tried the "Full Speed Ahead!" and down their throats strategy from the start, and they died to the E-mine spam before they got their, thus the reason I only delt 3 damage that game :oops: Most Scenarios do not seem to allow Jump Point :shock: The problem really has not been the fighters...
  12. Z

    ISA, and its allies.

    I'll admit, I have considered the Dag.kar-class Missle Frigate, but was hesitant because of its low hull score (against the Gaim's E-mines, he would go down fast) but I suppose it is better for them to throw E-mines at him then at my White Stars (at least until they close) The G'Karith-class...
  13. Z

    ISA, and its allies.

    I have been playing an Exclusivly ISA fleet so far, but I have recently ran into the collosal problem that the Gaim represent. So now I need to find a tough ship to fill up a slot in a 5 point raid. I am not sure what would work best against the Gaim though, at least not at raid level, as I can...
  14. Z

    Failed SA Attempt and still Launch Fighters?

    Yeah, Scouting is not a special action. So if I "Concentrate All Firepower!" and fail the check, do I still have to shoot at the ship I selected exclusivly?
  15. Z

    How are your ACTA 2e games going?

    My first game was EA+ISA vs Centauri+Vree, was a pretty close game, till the Xaak-class Command Saucer 1 rounded a full health Hyperion. Our second game was the ISA+Centauri vs Vree+Shadows, the game was once looked close at the start, until the Xaak made itself known again and 1 rounded one...
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