actually it states that you dont on the mission only the points if its crippled, so if destroyed you only get crippled values.
Thats how i see it anyway.
Looking at the last game i can see the prep time being about half an hour, leaving plenty of time.
Warning to frigates of with 12 hp's, you could see a few start the game crippled.
Here ships like the D5 will be king, compared to the D6/D7 you have more shields and after they have to roll a...
Well by the title it sounds like fleet formations and extra races/ships.
lets get the rest of the first book out first, then worry about expansions later.
I had 47 warbirds attack that romulan vessel and they all met a glorious end
I think that the D7 has its own advantages over the D5, the 4 extra hull points over 2 shields (and a extra D6 on shield recharge) on small games makes a big difference while in larger games there i would say each boon over the other would not matter. with interfleet fighting those phaser 2 of...
I know i look on the mongoose site about 3 times a week (sad i know) and have never seen the kzinti as avaliable, having waited along time for my first order, the second and third orders were prompt. The reson for this is that the first order was for not yet released fleet boxes while the other...
Don't forget the decloak rule allows it to turn 45 degrees once it decloaks which i believ overides its turn rule. still a capable ship best used as a ram against fleets.
Should be interesting either way, let us know the points limits now to get planning (as its June now :shock: ), may be able to attend and if its atwo day event would mongoose stay open a little later on the 1st day and we could use our othe fleets in friendly games.
Will see if i can make it...
Stop it man, no more fast cruisers! though i have 2 wolverines that i am not using atm i prob will do after facing your fleet again :o
"the need for warp speed is total"
With Plasma's there is one of two things that will happen, you will even drain alot of phaser fire from enemy fleet, or do alot of damage.
As the guy with the two KR9C's i know what i am talking about lmao, though i would say they are over powere din one breath the fact you must reload them is...
I think if yopu collect a well rounded fleet it will always work no matter the tweeks (about 2 - 3 of each ship), those that will cry plue murder will be the ones that see a beardy ship and order just lots of them (like the Fed's DWD's before they went up 2-pts)
My current 1000 point Klingon...
Like i have mentioned in other posts its all about fleet choices and tactics, it could just be your not playing the right ships at the right time, the Feds have good hull and shields compare to Klingon ships, yes kinks do get their forward shields but this means little if you charged your fleet...
yeah but remember that the condor is still a brick in space! Also the sparrow hawk can only shoot 8 plasma a turn so the bit in between reloading it has a frigate type firepower (still a bargin at 170ptd though). I think the the fast hawk hit points are now right, i mean it had more hitpoints...
Yeah but have you looked at the errata for the Klingon fast cruiser, it went from all round killer machine to a Gorn garbage barge for the same points :x time to melt mine and turn them into D7's or D5's
the goal is to change with the times, or conquer all and make the times change to your will
Well The changes seem fair, thouogh my beloved KC9R loses four forward firing phasers, but its still a beast as its the plasma's that do most of the damage and anyway i always more ships behind them than in front (wonder why) and it can shoot 10 phasers to the rear and 8 to the front :shock: ...
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