For my two cents I would go with the following.
Kai Series Villain: Vonatar the Traitor
Admittedly the starting series is a tad light on "big bads" to choose from, but I have to admit I like a bad guy who is able to adapt to his changing situation.
Magnakai Series Villain: Roark - High born of...
If you are going to run the complete LW series, you will need a few things to allow the Knight to keep up with the Kai Lord.
Stealth: There are several sections in the LW series that depend on the ability to slip past guards, infiltrate undetected or otherwise avoid direct confrontation. A...
A generic character sheet PDF with drop down boxes and editable areas would be great to have.
Granted they are for other game systems, but this sort of thing is what I am refering to.
http://mrgone.rocksolidshells.com/
Believe me, I am familiar with the concept of having to cut a book down to size and trying to balance what goes into it.
Generally you want to start out with a goal of a 50/50 mix between fluff (storyline material) and crunch (mechanics). But the Lone Wolf Multiplayer system is an interesting...
Good supplement all around, though I did have a few questions about format and content.
Was there supposed to be a fully flushed out assassin class in the book? If so, what happend to it and will we be getting it in the future?
I noticed that the book had stats for "Silver Bows of Duadon", but...
Admittedly I am working from the older publications of lone wolf, but it always seemed that magical items were something you tripped over on a fairly regular basis.
Also a lot of the goodies one found had a nasty habbit of self destructing when their owners died or were defeated. So it would be...
I think the biggest problem I am having is the lack of a quantifiable time table for the magical side of crafting.
For instance, if you have the right tools, the correct recipe and the right skills, making a really high quality sword without ornamentation only takes 3-4 days and thats using...
Magic scarcity is some what inconsistent in the Lone Wolf series. Practically no one can make magical items, yet Laumspur grows wild and can be used as a healing aid by anyone. So technically anyone who has some spare gardening space can reap the benefit of some Laumspur production.
Given that...
The problem comes from when a character makes the leap from magical item to magical infrastructure.
The Darklords of Helgedad and the Cener Druids of Ruel are both examples of magical infrastructure. The Magiocracy of Dessi is the only active "good" magical infrastructure group currently. The...
I was thinking less about over complicating things and more about potential story fodder and game balance.
One can avoid over complication by simply stating that a given character class can Craft once they attain a given rank and have taken specific abilities. These combinations would be...
Crafting your own equipment is becoming a more common mechanic in rpgs of late. But I am curious how to approach it in Lone Wolf Multiplayer.
Several character classes have crafting abilities, but they are limited to single use items like potions or short life charms. There is not much on...
I just got the "Stornlands vol.I" book from DrivethruRPG.com, I thought that the first book was supposed to have an Assassin class in it. I see lots of Assassin related fluff and historical content, but no diciplines, ranks or character generation rules.
Did the Assassin get bumped to the...
I was rereading The Chasm of Doom and noted the use of a Mantlet during the siege by a spell caster. Normally spell casters, archers and gunners can't use shields or if they can they can't gain a CS benefit for their prefered method of attack.
A Pavise is essentially a Sommlending Great Shield...
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