In order to keep the sliding scale of development even if you assume rolls automatically succeed, I'd make the improvement greater when your skill is less and diminishing as you get better.
For example and straight out of my head w.o any testing what so ever.
Skill 01-40 +1d8+1
Skill 41-65...
I'm toying with the idea of using Legend as the core system for a conversion of SLA Industries for an upcoming campaign.
Just so I don't waste my time too much, has anyone already done this?
I'm running an old school campaign (Balastor's Axe etc.) set in around the big rubble and I want some ideas regarding spirit combat.
I am under the assumption that in Legend/MRQ2 spirit combat is a shaman only business but in old school Glorantha you frequently run into ghosts so I have given...
Since I run a Glorantha campaign then common magic is a definite in for me.
Had I been running some kind of Sword and Sorcery or RQ Slaine, I would not have used it.
I have some vague recollection of a game that used that system although I can't remember which it was. (Maybe Phoenix Command)
Basically you counted down AP by AP so in Prime_Evil's example you'd start counting down from 23 and if drawing a weapon took 5 AP you'd have it drawn and ready by 18...
I like that house rule and will try it.
I also can't see the logic in not being able to parry a dagger with a spear if the opponent has closed in since you don't use the head of the spear for attacking, so we have house ruled out this.
You cannot attack if range mismatch but you can still defend.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.