Recent content by superc0ntra

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    Miniatures In Combat

    We just leave them unless they change opponent, change distance or such.
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    Advancement Options

    In order to keep the sliding scale of development even if you assume rolls automatically succeed, I'd make the improvement greater when your skill is less and diminishing as you get better. For example and straight out of my head w.o any testing what so ever. Skill 01-40 +1d8+1 Skill 41-65...
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    Using Legend for SLA Industries

    I'm toying with the idea of using Legend as the core system for a conversion of SLA Industries for an upcoming campaign. Just so I don't waste my time too much, has anyone already done this?
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    Legend Personality types

    I like the idea although in my games 10% would be quite high.
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    Spirit combat question

    How do you handle rune spells w.o dedicated POW? Edit: That is divine spells for you youngsters out there ;)
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    Spirit combat question

    I'm running an old school campaign (Balastor's Axe etc.) set in around the big rubble and I want some ideas regarding spirit combat. I am under the assumption that in Legend/MRQ2 spirit combat is a shaman only business but in old school Glorantha you frequently run into ghosts so I have given...
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    Combat actions: the Be all and end all of all combat chars?

    I think I'll actually try the SR/CA way tomorrow.
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    Combat actions: the Be all and end all of all combat chars?

    I thought about armor penalty having an impact on CA as opposed to initiative but can't figure how to make this balanced. Any thoughts or ideas?
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    Legend and Common magic: Who uses it?

    Since I run a Glorantha campaign then common magic is a definite in for me. Had I been running some kind of Sword and Sorcery or RQ Slaine, I would not have used it.
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    Ruins of Glorantha - Generated File

    Thanks, good work. I changed the dice fields to a random function so every time I open the file I get a new ruin.
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    favourite minor and major geases

    Never taste the yellow snow
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    Savage World of Sláine Deluxe

    Update: Fixed a few spelling errors and such. Clarified the flint/iron axe thing.
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    Combat actions: the Be all and end all of all combat chars?

    I have some vague recollection of a game that used that system although I can't remember which it was. (Maybe Phoenix Command) Basically you counted down AP by AP so in Prime_Evil's example you'd start counting down from 23 and if drawing a weapon took 5 AP you'd have it drawn and ready by 18...
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    Large spear questions

    I like that house rule and will try it. I also can't see the logic in not being able to parry a dagger with a spear if the opponent has closed in since you don't use the head of the spear for attacking, so we have house ruled out this. You cannot attack if range mismatch but you can still defend.
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    Bronze weapons

    Old RQ gives Iron weapons 1.5 times the HP of Bronze
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