Recent content by Stingray_tm

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    Tools as improvised Weapons?

    I intend to confront my players with a bunch of repair droids gone rogue. Are there any rules for using tools as improvised weapons? I am talking about welding torches and stuff. I was thinking about using the stun-bat rules for electricuting opponents with high voltage tools, but any...
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    Ship Repair at Starport?

    Since (surprisingly) there are no rules for this I came up with my own. I essentially use the repair rules as written but A. The test is made on 6+ with a modifier depending on Starport Quality. A=4, B=2, C=0, D=-2 B. Only hull famage repairable on D-class. C. Quality of success reduced by 1...
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    Ship Repair at Starport?

    I am a bit surprised, that the rules seem to have a lot of detail when it comes to ship damage but almost glosses over how to get rid of it. My version of 2022 does not have information about hull damage repair but I found it in the Errata PDF. Good enough, I guess. But I am missing are...
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    Getting rid of rad damage?

    But I only have found rules/costs for direct emergency application but not for therapy of accumulated radiation over time. I agree, that the character should not be worried, but my player is very health concious, so she wanted to have her character as priasine as possible.
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    Getting rid of rad damage?

    I was looking for some official therapy, like some TL14+ gene recombination treatment on the scale of Anagethics or something like that.
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    Official Mongoose Traveller 2nd Edition Character Sheet On Roll20 Is Live!

    Just wanted to tell you (again) that you did excellent work here. Last year I made a couple of suggestions and you immediately implemented those. You rock!
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    Getting rid of rad damage?

    One of my players' characters had a little accident involving radiation. She accumulated 60 rads and now is asking, if there is an official way to remove this damage. I know that there are drugs, that can shield you from getting that damage if taken close to exposure, but that is not an option...
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    Ref surprises during Traveller creation

    In my campaign, ships and shares as benefits are being treated as a pension bonus, just as suggested in the rules. On topic: Another strange thing that happened with our Engineer: He tried several times (via Academy and regularly) to join the Navy. He failed all qualification roles. After...
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    How to mate a Lab ship with a Free Trader?

    This is the quote from the adventure: "The structure at the end of the single spoke is specifically mounted to counteract the ship’s rotation, making docking easier for lesser-skilled pilots." This does indeed not rule out that the docking mechanism then starts spinning the pinnace.
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    How to mate a Lab ship with a Free Trader?

    But still the pinnace you neef to rotate with the docking ring, doesn't it? I can think of no mechanism where the pinnace is not spinning and the lab ship is, if you want to actually transfer.
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    Ref surprises during Traveller creation

    I did not expect our Vargr Space Marine to be a highly talented psion with access to all psion skills but teleportation... The chances of that happening are so small that I decided to run with it and build it into my Ancients campaign as a plot point. Oh, he is also a cook.
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    Traveller in Historical Settings Poll

    Do them all and call the game "Time Traveller". You can even tie it in with normal Traveller via Ancient technology.
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    Moving from MGT1 toMGT2

    While it is not a dramatic overhaul, personally I liked the changes in version 2 a lot since they ironed out some problems I had with 1st Edition. Original Traveller feels like a simulation created by computer scientists. Mongoose Traveller 1 essentially kept that feeling with some adjustemts...
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    Roll20 Traveller 2E Character Sheet Updated

    Yesterday we had pur first game of Mongoose Traveller 2 and everything worked like a charm. With one minor exception: One of our players had German language settings (we are all German but most of us use English Traveller) and found that some translations are a bit off. "Pilot" for example...
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    Roll20 Traveller 2E Character Sheet Updated

    CSS error in armour section is fixed! Thank you!
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