With homebrewed/emergent stories, every adventure except the first is written/selected after the characters are. (And in my case the first is always written after session zero too).
My inclination was to treat prewritten adventures the same way - to get the group created and then dig through my...
I’m mainly curious about how others do it (largely because my friend and I had exactly opposite thoughts on what was “obviously” best).
As a general rule, the only prewritten things I’ve run in recent years have been Paizo APs. If I were to run an equivalent traveller game (Drinax or Deepnight...
Yeah I dont use prewritten adventures much either - so my style is usually to cater the stories to the groups.
I was curious what peoples style is if you pick an adventure. Essentially, Do you tell them you're running Drinax and make it work whatever, or do you wait until a perfect crew for a...
This came up in discussion with a friend of mine and we’re pretty much diametrically opposed.
When running a traveller game based around prewritten adventures using the default “life path” character generation method, do you select the adventure (or campaign) before you know who the PCs are...
I would group Specialist Forces with the Mercenary books, personally.
I think ottarus has some great advice. Personally I also find The Third Imperium really useful for background/overall setting info.
(It’s not really a problem anyhow - in general you’ll look it up and know what to do. It only stuck out to me as I was combing through every book to pull out every race option).
Hey no worries!
it wasn’t true confusion - I just wondered if I’d missed somewhere that it had been spelled out.
thanks so much for the prompt clarification. And for the game. :)
I’m currently compiling a list of racial stat modifiers/traits/etcetera and have been struck by the fact that there are occasionally differences In the way things are presented. I’m curious whether that’s just different editorial policy over the years or if the differences are meant to be...
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