Recent content by Ssendam

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    Blue Shift Unveiled

    Sounds interesting, might be one to get involved with from inception, (I always join the popular stuff too late). One question though: What scale are the figures? Normally it doesn't really matter but I did notice the game is linked to Reality TEch which will be a 6mm scale game if I'm not...
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    Should Moongose Publish an MRQ2 Megadungeon?

    Is that even a question? OF COURSE THEY SHOULD! :) (but please ... lots of maps)
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    Broo Impregnation

    Yes but doesn't the lava kill the host? Seems a bit of an "out of the frying pan into the fire" thing to me. :twisted:
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    Additional Combat Maneuvers

    Shockingly good ideas!
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    Game Master's Screen II compared to old screen

    I know I'll be hated for saying it but ... If the screen had a plastic folder on each of the GM panels it would be perfect, (the idea being you can customise it to your needs, not just for the general game but maybe for a specific scenario). I am tempted to glue in my own plastic wallets but I...
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    how long will this version last? (runequest 2)

    I can't help feeling that Mongoose have in fact done just that. I don't want to put words in anyone's mouth but speaking from my point of view and judging by the comments on this forum the customers were not 100% happy with the system as published. Mongoose responded by taking the comments on...
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    Two Weapon mage

    I think I would be tempted to rule that a shield, strapped to your arm, would be too restrictive and would have to be dropped to cast spells. But that's just me.
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    Character Generator

    Don't lose faith! My comments ... I wasn't sure what the red cells were when you allocated skill points. When allocating skill points the total just went up and then red when it was too much. Could it possibly count down, so you can see what you have left. Also I think it let me finish...
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    Keeping track of CA's - for players and GMs

    I think there is something in making the use of the extra CA clear that aids the story telling part of role playing. I don't think it's complex to track if you use counters for CA's and I do. Cheers for all the comments :)
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    Keeping track of CA's - for players and GMs

    So if you are wielding 2 weapons you will just always use the best one to Parry or Attack? Seems a good reason to have the extra CA as a different "named" action to me.
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    Keeping track of CA's - for players and GMs

    I think having the extra CA is such an advantage it's a nice idea to track it's use, which if you use a different colour poker chip is easy to do. If you fight with 2 weapons how do you currently decide which one you are striking with? (no rule book here at work).
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    Why "Bypass Parry"?

    I think that's the only situation it becomes worth doing, right? It should probably be a critical only CM as that's what it effectively is, but it's pretty powerful so it makes sense.
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    New PDFs for RQII

    Errm page 6 of the errata, "Magic Using Characters".... "festish"? Sounds like a drunk shaman at XMas, shouldn't that be fetish?
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    Firing into a crowd

    It's a fair point but on p93 ... (sorry I must apologise before I go on, I hate quoting rules as every GM sould/can disregard rules if it they feel they should), ... it talks about evading as "Defenders lacking a shield have the option to dive for cover using Evade". Now I'm not sure that I...
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    Firing into a crowd

    One could deal with the issue in general by applying a modifier to the to hit roll dependant on the number of combatants. This would be on the premise that a) you might not hit your intended target, (yes I know obvious, that's what has just been discussed), and b) that the joint target is bigger...
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