Recent content by Silvereye

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    40k Mod on the basis of the SST Core Rules

    Hi Arkon, I like it. It's still looks exactly the same as a battle company (so no inquisitors out to burn the heretic :mrgreen: ). My comments, Battle Company Change to Space Marine Tactical Platoon structure to 3x Space Marine Tactical Platoons of Lieutanent and 2x Space Marine Tactical...
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    unit stat cards for SST and 4@K armies for BEVO

    I'm unaware of any cards (an would like to see any that might exist), but there are a few of us slowly working on a 40K mod with the SST rules (which are very similar to the Battlefield Evolution rules). Feel free to join us: http://forum.mongoosepublishing.com/viewtopic.php?f=12&t=47558
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    40k Mod on the basis of the SST Core Rules

    True, I think that Marine scouts and Adeptus Arbites use similar pattern shotguns, and bolter rounds are issued as upgrade loads for the Arbites shotguns. These rounds were also an available upgrade in Necromunda. As to how the Marine and Guard weapons should compare...? Hmm....
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    40k Mod on the basis of the SST Core Rules

    Yeah, that's a good line for me as well. No problems, your English is very good, certainly far better than I'd manage in another language. While I can order beer in about a half dozen languages, it hardly counts for fluency let alone be a suitable level for a technical discussion. It also...
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    40k Mod on the basis of the SST Core Rules

    Where did September go...? Hope to post something back soon.
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    40k Mod on the basis of the SST Core Rules

    I wouldn't fret abbout posting something quickly. And if the posts as epic as our last ones it will be a while before I could properly respond to it.
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    Fading Suns RPG - any time scale?

    James, have another vote for a Traveller version if you are keeping a tally anywhere. (Now back to waiting for Crystal Raiders to get to my FLGS....)
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    40k Mod on the basis of the SST Core Rules

    Apologies for the delay in replying, and the long post.... Sadly, I think we need to include it. The items I have had any issues or thoughts about I have raised in previous posts. Those where I agree I've generally not felt the need to add anything. True, but we also get the opposite...
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    40k Mod on the basis of the SST Core Rules

    To a degree, mostly its what kind of feels right. I did considered modifing Move and CC based on WS and I. But races like Orks, Tau and Necrons seemed to be overly penalised by doing it this way, both in terms of battlefield mobility and CC potential. I've sort of included it in CC (based off...
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    40k Mod on the basis of the SST Core Rules

    Ok, for the army skill levels, it might be worth throwing some ideas together and see what we can come up with for the basic troops of each race and their standard ranged weapon. Then we can see how they compare to each other. e.g (Wolfprophets Guardsman, and Arkon4000s marines). Imperial...
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    40k Mod on the basis of the SST Core Rules

    Ok, this might be a bit disjointed in places. And I'll try and gather some thoughts about skill levels. True, and it is something I was failing to grasp properly, particularly with the Piercing trait. Trying to keep within the 40K equivalents (power weapons ignoring saves), I tended to...
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    40k Mod on the basis of the SST Core Rules

    I've updated the Non-weapon discussion post above to include your later comments.
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    40k Mod on the basis of the SST Core Rules

    Dammit. And I'd nearly caught up :)
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    40k Mod on the basis of the SST Core Rules

    I'going to split my post, first one for the non-weapon discussion, I'll post again with the weapon discussion a bit later more in an attempt to de-clutter my comments somewhat. Incidently, the 40K armies I have are Eldar, Space Marines, Deathwing and I'm slowly building a small force of Elysian...
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    40k Mod on the basis of the SST Core Rules

    Sorry, but this might be a bit of a long rambling post... My thoughts on the Space Marines so far. SPACE MARINES Move - reduce all infantry by -1"? First Company Assets All Terminators - Drop Parry, bring it back into profile through weapons. I'm still not sure about Terminators being Hit 7...
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