Recent content by Sageryne

  1. Sageryne

    Florian League Ships

    In case anyone was wondering about the ship's finances, here is my estimate: Assuming two Jump-2 per month: 12 x High passage (14,000) = 168,000 12 x low passage (1300) = 15,600 100 dTons cargo (1600) = 160,000 Revenue: total = 343,600 Cr x 2 = 687,200 Cr / month (best case scenario) Monthly...
  2. Sageryne

    Florian League Ships

    The Florian 400-dTon Fast Interceptor was the only one I saw, but it was cool.
  3. Sageryne

    Florian League Ships

    Hi Peleliu, Sorry for the thread-necromancy, I have created a Florian League version of the Subsidized Merchant I thought you might be interested in. The Florians are known for their ugly, boxy ships. This one is designed to carry two 50-dTon modules like those found in Robert J Pearce's Ship...
  4. Sageryne

    Hinterworlds Sector

    Hi all, In the Traveller Release Schedule thread: https://forum.mongoosepublishing.com/threads/traveller-release-schedule-2025.125246/post-1022202 Randall brought up the Hinterworlds Sector. Last year, I ran an eight month campaign set in the Hinterworlds Sector. I would LOVE to see that...
  5. Sageryne

    Traveller Release Schedule 2025

    I recently ran a campaign in the Hinterworlds sector. I would LOVE to see that area developed. As mentioned by others, it is an interesting area, bordered directly by the Third Imperium, Solomani Confederation and Hive Federation, and slightly more distantly by the Two Thousand worlds of the...
  6. Sageryne

    Traveller Release Schedule 2025

    To quote Charlie Brown, "Aaaarrghhh"
  7. Sageryne

    Traveller Release Schedule 2025

    I am very much looking forward to the Core Expeditions. I hope it is still in schedule. - Kerry
  8. Sageryne

    Geomorph Ship-builder, FREE!

    Hi all, I have created and released several ships using Robert Pearce's Geomorph system. A developer over on Reddit has come up with an amazing on-line system that lets you assemble the Geomorphs online and produce your own ships incredibly easily. Check out Ivan Senchez's Geomorph Shipyard...
  9. Sageryne

    A Poll On The Use Of AI Art In TAS Products

    I have been the primary author or significant contributor for several RPG books published by a long standing (but small) game company (Columbia Games Inc). I have also written and released significantly more articles as fanon (fan fiction) for free, including a large number of Harn articles...
  10. Sageryne

    Re-imagining High Guard's example ships

    Hi Fluffy Bunny Feet, I did post my TL13, 150-dTon Kestrel Class Modular Transport with J-2 & M-2 with 24 different 50-dTon modules that works just like that. https://drive.google.com/file/d/15-6os7eATNeGpqRDb1h34bvSUpviX65J/view?usp=sharing
  11. Sageryne

    Looking for clarification on Fabricators / Manufacturing

    I totally agree. The government/Navy would always prefer to have parts manufactured by the lowest bidder and shipped in, if possible. I envision this sort of high cost, complicated and vulnerable forward mining, manufacturing and shipyard complex would still be kept back from the front and well...
  12. Sageryne

    Looking for clarification on Fabricators / Manufacturing

    My thought was if you made the mobile shipyard, manufacturing/fabricator vessel and mineral refinery/smelter all at TL15, then the mobile shipyard could maintain the fleet at TL15. Most items on a TL15 starship are less than TL15, with the exception of: - Bonded superdense armour...
  13. Sageryne

    Looking for clarification on Fabricators / Manufacturing

    As mentioned in my original post, in addition to a manufacturing ship, I intend for it to be paired up with a mineral refinery / smelter ship. That vessel would use mining drones to collect the necessary asteroids. The mineral refinery would refine them into pure ores. Then, the smelter would...
  14. Sageryne

    Food synthesizing creates real post scarcity.

    I was talking about feeding the crews of a fleet. pholus96 mentioned they could act as relief ships in an emergency. I am not sure where you got the idea of feeding billions of people from that. You don't even need soil. Hydroponics works quite nicely at TL7/8 without any soil.
  15. Sageryne

    Food synthesizing creates real post scarcity.

    Looking at TL14 or 15, I think that major navies would have "food manufacturing ships." They could skim gas giants for the raw materials, and then assemble them into food. The food would still be distributed to the ships in the fleet, but it would be better than pre-packaged foods.
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