Recent content by Sageryne

  1. Sageryne

    Traveller Release Schedule 2025

    To quote Charlie Brown, "Aaaarrghhh"
  2. Sageryne

    Traveller Release Schedule 2025

    I am very much looking forward to the Core Expeditions. I hope it is still in schedule. - Kerry
  3. Sageryne

    Geomorph Ship-builder, FREE!

    Hi all, I have created and released several ships using Robert Pearce's Geomorph system. A developer over on Reddit has come up with an amazing on-line system that lets you assemble the Geomorphs online and produce your own ships incredibly easily. Check out Ivan Senchez's Geomorph Shipyard...
  4. Sageryne

    A Poll On The Use Of AI Art In TAS Products

    I have been the primary author or significant contributor for several RPG books published by a long standing (but small) game company (Columbia Games Inc). I have also written and released significantly more articles as fanon (fan fiction) for free, including a large number of Harn articles...
  5. Sageryne

    Re-imagining High Guard's example ships

    Hi Fluffy Bunny Feet, I did post my TL13, 150-dTon Kestrel Class Modular Transport with J-2 & M-2 with 24 different 50-dTon modules that works just like that. https://drive.google.com/file/d/15-6os7eATNeGpqRDb1h34bvSUpviX65J/view?usp=sharing
  6. Sageryne

    Looking for clarification on Fabricators / Manufacturing

    I totally agree. The government/Navy would always prefer to have parts manufactured by the lowest bidder and shipped in, if possible. I envision this sort of high cost, complicated and vulnerable forward mining, manufacturing and shipyard complex would still be kept back from the front and well...
  7. Sageryne

    Looking for clarification on Fabricators / Manufacturing

    My thought was if you made the mobile shipyard, manufacturing/fabricator vessel and mineral refinery/smelter all at TL15, then the mobile shipyard could maintain the fleet at TL15. Most items on a TL15 starship are less than TL15, with the exception of: - Bonded superdense armour...
  8. Sageryne

    Looking for clarification on Fabricators / Manufacturing

    As mentioned in my original post, in addition to a manufacturing ship, I intend for it to be paired up with a mineral refinery / smelter ship. That vessel would use mining drones to collect the necessary asteroids. The mineral refinery would refine them into pure ores. Then, the smelter would...
  9. Sageryne

    Food synthesizing creates real post scarcity.

    I was talking about feeding the crews of a fleet. pholus96 mentioned they could act as relief ships in an emergency. I am not sure where you got the idea of feeding billions of people from that. You don't even need soil. Hydroponics works quite nicely at TL7/8 without any soil.
  10. Sageryne

    Food synthesizing creates real post scarcity.

    Looking at TL14 or 15, I think that major navies would have "food manufacturing ships." They could skim gas giants for the raw materials, and then assemble them into food. The food would still be distributed to the ships in the fleet, but it would be better than pre-packaged foods.
  11. Sageryne

    Looking for clarification on Fabricators / Manufacturing

    Hi all, Questions on Fabricators: Looking at the fabricators in the Central Supply Catalog, up to TL17, they produce products at TL (of the fabricator) minus 2. The "Enhanced Fabricator" is 'first available' at TL13. My question is, if you build an Enhanced Fabricator at TL-15, can it produce...
  12. Sageryne

    Does anyone know what happened to Mike Vilardi?

    Hi all, Mike Vilardi created some great Traveller art, particularly in the Digest Group Publications MegaTraveller books. I even contacted him once and bought two of his original Star Wars pieces. I was looking around to see if he was doing any other projects. He has a Deviant Art page...
  13. Sageryne

    Using real world ship building to explain Traveller

    Hi MasterGwydion, Do you also increase the cost of shipping and passenger travel? If there is one golden rule in a capitalist society, no one does something for free. A ship's captain will total up all their costs (including maintenance, whatever it is), slap on a profit margin, and bill it all...
  14. Sageryne

    Using real world ship building to explain Traveller

    My original post was about using the real world situations to help develop adventure ideas for Traveller games. Whether it is in the rules or not shouldn’t stop you from coming up with interesting and engaging ideas for role-playing. Rules are there to guide you. They can never cover...
  15. Sageryne

    Using real world ship building to explain Traveller

    That assumes you are in the vacuum of space. If your ship is in and out of atmosphere, there is the fiery re-entry, and then sitting at the starport. At very least you will be dealing with rust, not even considering hostile or insidious atmospheres. Also, if you look at the international space...
Back
Top