Recent content by RSherman17

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    Psionic Skill Levels ?

    Thx Saladman, I think this was the answer I was looking for. I assumed it opened up a new branch, but looks like you can boost a discipline by 1 skill level as well.
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    Psionic Skill Levels ?

    I get that Droyne can gain access to additional skills post initial training. How do they gain ranks in those skills ? I am looking at the AoCS2 Page 194 for the Worker Droyne. Under Useful Worker Table [ INT6+ ]. If I roll on this table , does this grant a rank ie- skill level in a given...
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    Psionic Skill Levels ?

    So, I am currently running Mysteries of the Ancients Campaign for my players. On page 156 of the MOTA campaign book, Diusk is listed as having a B level of psionics. His stats block shows Telepathy-1, Teleportation-3.... [ UPP: 77897B ] How in the hell did he get those ? I scoured the MOTA...
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    Traveller Player Locator

    Australia - NSW - Sydney - krontekag Australia - NSW - Captains Flat - MancerBear Australia - SA - Adelaide - Imeanunoharm Australia - VIC - Melbourne - Melbourne Accords Australia - QLD - Brisbane - flyamanito Australia - QLD - Gold Coast - Glennister Australia - QLD - Townsville - Ronnke...
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    Morale Checks in Mongoose Traveller 2E?

    I only intended this to be applied to NPC's. As Reisender had mentioned disciplined troops will get a modifier w/ a leader that has tactical skill / leadership skill , multiple terms in the military etc... I basically was looking to adjudicate when the bad guys decided that they'd had enough...
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    Morale Checks in Mongoose Traveller 2E?

    All, Still getting used to the new Mongoose Traveller 2E version. In the old school CT version I believe morale check was thrown when the opposing side lost > 20% of their men you had to roll 7+ with a leadership DM , tactics etc... Megatraveller had NPC Morale checks and the difficulty of the...
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    Rules for Running in Combat ? MGT2E

    All, It seems like some of this is answered in core book pg 71-72. It was just a bit confusing to me. Movement if defined as a minor action would indeed grant you 18m in one round if you decided to forego you major action in lieu of 2 minor movement actions. I have however had several players...
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    Blast Radius on FGMP-15 ?

    Reynard, Thx for weighing in on this. It seems like they've just redefined the way the gun works in MGT2E. In MegaTraveller it seems like there is an actual blast radius defined of 4.5m It is never made clear that this is either fusion, heat, or radiation damage...etc. I'm ok with using the...
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    Blast Radius on FGMP-15 ?

    Thx Garran, I think that I am going to allow "splash damage" as seen in MT rules-set of 4.5 danger space. [ It halves the penetration/damage for every 1.5m] I can't believe that a bunch of hot fusing plasma striking doesn't explode on impact. I don't use these weapons normally anyways, they...
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    Rules for Running in Combat ? MGT2E

    Hi everyone, I've been digging through the core rulebook for MGT2E in the Combat section. I do not see any rules for running like as in CT. [ You can run 2 bands with a 1 point hit to endurance ] In the new rules I also don't see anything to account for Vargr being able to run in combat faster...
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    Blast Radius on FGMP-15 ?

    Hello, I am new to the forum , so I hope this is the correct way to post a new question. I've been playing Traveller since about 1981. The old school Mercenary book-4 shows FGMP-15 as using group hits like shotgun at very long range or extreme range. In Mega-Traveller the rules show a danger...
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