Recent content by phantomdoodler

  1. P

    Another look at armour- Negative ENDURANCE

    So heres another solution: ARMOUR ENDURANCE Each type of armour has an ENDURANCE score reflecting its ability to absorb damage. If you are wearing any form of armour, you may choose to allow the armour to take this damage instead, but you may only choose one type of armour to be effected per...
  2. P

    Another look at armour- Negative ENDURANCE

    So, the old issue regarding armour. Suppose I am wearing Full Plate armour and reduced to 5 ENDURANCE in a battle. After the combat, I remove my armour to sleep. But now since i would normally be dead by now without it, am I now dead? My take on this is that armour protects, but only from the...
  3. P

    An attempt at Advanced Lonewolf RPG

    Fair point. I will work on it and point it up when its done.
  4. P

    An attempt at Advanced Lonewolf RPG

    TASK RESOLUTION To succeed at a task, pick a random number and add an Attribute, rated from 0 to 9. If you have an applicable Discipline, you may add any appropriate Bonus (Typically half rank, rounding down). The Gm sets the difficulty at between 5 and 15, with 10 representing an average task -...
  5. P

    Alternate Armour Rules

    Rather than just add to the wearer`s Endurance points, each piece of armour has its own Endurance points, equal to the EP bonus, which represents the armour`s durability. When taking damage in combat, the player may decide that the armour takes this damage instead, such as a helmet reducing...
  6. P

    Adventuring Skills

    This idea is based on the Freeway Warrior books. It adds a level of customization to character generation. In addition to Disciplines, which are class specific powers, every character has five Adventuring skills, which all characters have, to some extent. Awareness (searching, lip reading, spot...
  7. P

    Discipline Rank idea

    Kai Disciplines Notes Typically, whenever a discipline is used, you may add your discipline rank to any test. However, some Disciplines need clarifying: Animal Kinship Add the Rank to all attempts to control an animals instincts or actions, or to gleam knowledge concerning their habitats and...
  8. P

    Discipline Rank idea

    Kai Disciplines Notes Typically, whenever a discipline is used, you may add your discipline rank to any test. However, some Disciplines need clarifying: Animal Kinship Add the Rank to all attempts to control an animals instincts or actions, or to gleam knowledge concerning their habitats and...
  9. P

    New character Class Ideas

    So to widen the choice of characters, I am planning to work on the following: Patar Redeemer (Pacifist,silent healers...) Noodnic Scavenger (pilferers, hoarders and tinkerers) Monk of the Sword (warrior monks) Vassagonian Gladiator (weapon specialists) Kundi Mystic Priest of Ishir Eruan...
  10. P

    Character Traits Idea

    Ok, so revisited, here are the available character traits. Every character must choose a single character trait from the following: Agile: +2 to all rolls involving agility, such as acrobatics and sneaking Ambidextrous: You may use a one-handed weapon in each hand without penalty. Although you...
  11. P

    Character Backgrounds

    This idea, partly inspired by Dnd 5th ed, allows greater character customization. Each player should choose one Background from the following, based on their character concept, and reflects their life prior to following one of the classes they have chosen to play. Each Background listed below...
  12. P

    Names for Characters from Other Classes

    Personally, I assume following cultures: Ulnarian Cultures (Sommerlund, Durenor) Saxon influenced. Physically they resemble Scandinavian cultures, but there is little evidence of that in the names. There are also some celtic influences (Lachlan, Killean, Ronan) among some characters. Also...
  13. P

    Character Traits Idea

    Thanks! Yes, although I like the idea of weaknesses, they always make things a little harder for the GM, remembering penalties etc. I know some systems, such as fate, put the negative traits in the hands of the players, giving them some form of reward for taking a penalty. This works very well...
  14. P

    Character Traits Idea

    Actually thats not a bad point. On reflection, I am not hugely keen on negative traits in roleplaying games as I tend to forget about them as a GM, and its not like players will go out of their way to tell you! So I think I may just go with one positive trait, and leave it at that.
  15. P

    Character Traits Idea

    Here is an idea to introduce some degree of difference to characters, without complicating things too much. At character generation, each player may choose a Trait for their character from the following: Agile: +2 to all rolls involving agility, such as acrobatics and sneaking Nimble Fingered...
Back
Top