Recent content by p_Clapham

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    Land of Ice and Stone

    This sounds really interesting! I recently had a Ice Age/ Sword & Sorcery encounter in my 1930's Justice League game. Having a campaign set then could be really cool, no pun intended.
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    Healing Potions

    If memory serves me correctly the older editions of Runequest had stuff that was mechanical similar to healing potions. Bonded/ allied spirits that could cast healing spells on your behalf, or items that were enchanted with healing magic.
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    Pulp Edges as Heroic Abilities or Common Magic?

    Here are a couple of edges for the Drive skill. “Defensive” Driver Drive 50% Ranged, Resist (Drive) This character is a terror on the road, tailgating, cutting off other drivers, and causing minor accidents around them. When this edge is activated make a Drive roll opposing the target's...
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    Pulp Edges as Heroic Abilities or Common Magic?

    Thank you! They were an idea I had a few years back. I wanted to make the Call of Cthulhu rules a little more pulpy. So I started adding stuff from MRQ1 like the Combat Actions, and Hero Points. I also wanted the starting characters to have access to one or more Legendary/ Heroic Abilities...
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    Pulp Edges as Heroic Abilities or Common Magic?

    The edges are intended as a kind of Legendary Ability you can get at character creation. I tried to make the edges as sort of a hybrid of the Legendary Abilities and Common Magic/ Folk Magic.
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    Pulp Edges as Heroic Abilities or Common Magic?

    Here are a few more edges I've come up with. By the end of the summer I'll post a updated version of list. Hopefully I'll have some gadgeteering edges on there too. Nerve Strike Unarmed 50% Instant, Resist (resilience), Touch The character's mastery of unarmed combat is to the point where...
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    Miniatures In Combat

    Seeing as the movement for humans is eight meters per round, how about making the movement for each combat action four meters? The average character should have two, so that should work out, and it would reward characters with three or more, making them extra speedy.
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    Rules for Gadgeteering

    Another rule I am considering, each Innovation or spell is restricted specific science skills. For example you can't create a clone using engineering, or a deathray using biology.
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    Rules for Gadgeteering

    I looked through the BRP book a couple of times, where is the gadgeteering section? I had forgotten about the science-sorcery from Hawkmoon, it looks very close to what I am trying to achieve.
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    Rules for Gadgeteering

    As part of my pulp project I started putting together some initial rules for gadgeteering. This is what I have so far. Gadgeteering works mechanically like sorcery. Rather than having a magic point cost, what the character invests instead is time. Each magic point you'd spend under the...
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    Rules for Fear and Madness

    The rules for Fear and Madness in Necromatic Arts are pretty much dead on to what I was trying to accomplish with my own rule set. All that they require is a little tweaking. Originally I wasn't going to include Sanity Points, but now I am considering it. What do folks think of starting...
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    Rules for Fear and Madness

    Ooo... I forgot about the fear and madness rules from Necromantic Arts. Thanks!
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    Rules for Fear and Madness

    I've begun tinkering around with some possible mechanics for fear and madness using the Legend system. Yes there is Call of Cthulhu with its tried and true sanity system, but I felt like trying to make something different. This is what I have so far. When a character is first confronted by a...
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    Pulp Edges as Heroic Abilities or Common Magic?

    Here is a new one, not sure about the power level, I kind of like it. I'm torn between making the activation of the edge be a combat action or a free action. Indomitable Will Persistence 50% Self. Instant The character is a bastion of willpower and self determination, able to persevere by...
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    Pulp Edges as Heroic Abilities or Common Magic?

    I have a pretty substantial collection of edges now, so they have all been collected into one file for your downloading pleasure. http://basicroleplaying.com/downloads.php?do=file&id=558
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