Recent content by Old School

  1. O

    High Guard Update - Comments Needed!

    m-drive on an X-Boat? Smells like Heresy! (and yes, we all know the lack of an m-drive doesn't really make sense)
  2. O

    Official 2300AD Comments Thread

    I hope in the upcoming revision editing credit is given to Geir. He's certainly earned it, and Mongoose is profiting off his free labor.
  3. O

    What is the point of non Cloth armor?

    Cloth does make every other soft armor obsolete. I don't see an issue with that. A diplo vest still has a place, as it's completely concealable. Cloth, even TL12 worn under other clothes, is easily detectible and will raise questions. PCs aren't often going to be buying flak jackets, or...
  4. O

    Deepnight Revelation - GMs Thread

    The fuel refiners is a good point. From a game mechanic standpoint, you don't need refined fuel, because the chart room and observatory give a combined +5, and you can get additional bonuses from software and taking extra time, and the ship would certainly have a couple of Astrogation-4...
  5. O

    Deepnight Revelation - GMs Thread

    As for design of the Revelation itself: On this type of mission, I get how important redundancy would be, but the design as written takes this to an extreme, and ignores the concept of how precious space onboard is. MJD's designs tend to give very little thought to cargo space in general, which...
  6. O

    Deepnight Revelation - GMs Thread

    One change I would make to the scouts: They already have fuel for a 4 parsec jump. My decreasing the bridge size to standard, you free up tonnage to increase the jump drive to J-4. Now you have a much more functional ship for the journey. J-4 scouts have the ability to visit other systems...
  7. O

    Tablet-friendly PDFs!

    These are great, thank you. I have a 2021 Ipad pro, which loads pages of the tablet versions almost instantly using Goodreader. Previously, I had resorted to cracking the PDFs to remove the background pattern so that pages would load quicker. Question: is there any reason to download the...
  8. O

    Glorious Empire & Naval Adventure 4 - In Stock!

    Congratulations paltrysum!
  9. O

    Deepnight Revelation - GMs Thread

    A dton is about 14 cubic meters. So 75,000 dtons is ~1,050,000 cubic meters. At 742 meters long and 12 meters high, average width comes out to 118 meters. At 45 meters high, the ship would only average 31 meters in width, which obviously isn't the case from the deckplans. A ship 742 meters...
  10. O

    Deepnight Revelation - GMs Thread

    Pretty sure that graphic above from the kickstarter shows a vessel that is 642 meters, rather than the listed 742 meters
  11. O

    Deepnight Revelation - GMs Thread

    Thanks for sharing, Shammond42. That's pretty sweet. Proof that your starship looking awesome and looking like a vacuum cleaner are not mutually exclusive.
  12. O

    Passive radar/lidar

    Yes, passive radar is very much a thing. And yes, it is often confused with ESM systems that detect various EM emissions, but they are not the same thing. Passive LIDAR? Not really a thing, as far as I know.
  13. O

    Travellers Needed - Missiles (check our numbers)

    This whole process defies logic. Either beam lasers are more accurate, or they're not. Either fire control increases accuracy, or it doesn't. So we give beam lasers, or any laser equipped with Fire Control, a bonus when shooting at a ship but not when shooting at a missile? Despite an attack...
  14. O

    Deepnight Revelation - GMs Thread

    Gotta love it when your players just pass on the adventure. Rescue the ship? Nope. No thanks. Leave that one for the Navy. Probably wise that none of them are Mission Commander or Ship Captain. Boldly going where no man has gone before requires boldness, which they may be lacking.
  15. O

    Deepnight Revelation: Riftsedge Transit

    Matt - just noticed an error I hadn't picked up on previously. The poster has two sectors labeled "LSD Transition 3", and lacks the "Big Island" sector.
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