Recent content by Mugen

  1. M

    Elric - Le retour en 2012 -

    Oui. Enfin, pas en français... Il y a eu pour RuneQuest 2 (dont les règles de combat sont complètement différentes, soit dit en passant) une nouvelle version, plus complète.
  2. M

    New Sorcery Spell

    As for myself, I'd simply let a Sorcerer enhance a Common Magic spell if he knows a similar Sorcery spell. For instance, a sorcerer knowing Set (Fire) could change damage, duration or other aspects of a Fireblade spell.
  3. M

    Why 21?

    This :)
  4. M

    Martial arts

    I suggest you get some inspiration from Age of Treason: Treat each Martial Art as a Combat Style that allows 2 or 3 base combat actions such as Kick, Punch, Evade (possibly with no penalty on next attack) , Parry (with bare fists), Grap, Throw. Then, each style would offer "special techniques"...
  5. M

    Legendary Spell Abilities

    I'd rather add a new Manipulation category than a Legendary Ability. For instance, it could make the spell look less potent than it really is. For instance, each level would lower the apparent skill by 20%. Therefore, a Spell cast with a 75% skill and 4 "Stealth" levels would be invisible.
  6. M

    Magic of Legend

    So, if I'm lucky enough to have POW 15+, I will be able to cast Bladesharp 3 OR Heal 3 ONCE per day ? Except if I get those spells are for free, I think I would rather spend time in learning Combat Style and First Aid. Note that this could work for Sorcery, as it was the case in RQ3, where each...
  7. M

    Success Probability Too High?

    In the case of Sorcery, your skill defines both your chance to affect your target AND the final effect. Most other skills only affects your chance at succeeding. Combat skills increase you chance to get CMs, but always in a linear way. Against a helpless opponent, Wreck's average damage is...
  8. M

    Success Probability Too High?

    Personnally, I like the idea that a beginning character can have skills of 80%+. Given the nature of MRQ2 system, I hardly consider characters under 100% as "badasses". My only concern is perhaps with Sorcery (and to a lesser extent Divine magic), where the benefits of a higher skill are...
  9. M

    Dual wielding

    The writer of the Book of Five Rings, Miyamoto Musashi, was known for its two swords combat style, which is still taught nowadays. Nevertheless, he must be seen as an exception, as japanese swordfighting heavily focuses on the katana (one- or two-handed). As for myself, I would be in favor for...
  10. M

    Success Probability Too High?

    No matter what the game system is, I like the idea that when facing a task with a difficulty appropriate to your skill level, your success chance should be roughly 60%. That is, a beginner should have ~60% chance to beat an easy task. The same for an intermediate character facing a medium...
  11. M

    Magic of Legend

    As for myself, I call it "Intensity", based on RQ3 terminology. Anyway, I think you're right, and this... rule thing needs to have a name.
  12. M

    Magic of Legend

    I do like all 4 magic systems and don't want to see any of them scrapped. Nevertheless, there are some things I'd like to be changed : Divine Magic -Replace Dedicated POW with "Divine Magic points", so that Priest get all their MPs for Common Magic and spiritual conflict. -Use Magnitude for...
  13. M

    Rune quest spell book

    As far as I remember, you can use Rune magic and Sorcery spells quite easily. Simply replace "Magnitude" in Sorcery spells descriptions with (Grimoire skill/10). I'm not a great fan of Spellbook Sorcery spells, which are in my view, too narrowly focused. In my opinion, sorcery should provide...
  14. M

    Petit planning des traductions

    Vu que la gamme va s'arrêter en VO, je doute que la gamme VF suive un autre chemin...
  15. M

    Spirit Magic: Non-Shamanic Traditions/Usage.

    An easy solution is to borrow Elric of Melniboné's summoning rules. As for myself, I would add a Summon (Spirit) sorcery spell. Spells like Spirit Resistance Dominate (Species) already exist :) I think there is such a spell in Deus Vult, and maybe in the Abiding Book. If you don't have either...
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