Are there any official trap rules for this game? I've checked the three books that I have and didn't find anything.
If there are no official rules, does anyone have a good set of traps they made up for their own game?
If the long weapon is heavier than the short weapon, the one with the short weapon will have a better chance to act first, but that doesnt mean he will "strike" first.
Let's say someone with L reach is fighting an opponent with S reach. We'll assume that the one with short reach gets a better...
I've played every edition of D&D since AD&D, including a couple months of 4.0 before I got fed up with it. I've also dabbled in a few other systems like Paladium, World of Darkness, and Feng Shui. In my experience, no system can be "played RAW." Some interpretation is always required and often...
Apparently this is Mongoose Pete's explanation on how movement is supposed to work. The person who wrote it attributed it to him anyway. I figured I'd post it in case anyone saw this topic and wanted a solid answer.
Before I found this I had already come up with a system that I liked a little...
I think those uses for it are perfect, I just don't want one of my players to read that and go "hmm I'm going to make a character that leaps on people instead of attacking them".
One of my players complained there were no elevation rules for bow damage. :roll:
I think I'm actually ok with my current understanding. I should be able to adjudicate sufficiently well for my players. I would just prefer to know how others do it to see if they have any better ideas.
Your house rules on charging are actually what got me started looking at it. :)
I have seen people talking about Charge on these forums and elsewhere, and every time I've seen it, it sounded like the charge took more than 1 round? Or more than 1 CA?
I'm confused about a lot of things surrounding the charge. What happens when someone charges past an enemy to hit the archer...
On the subject of "alternatives to a standard attack" (such as my proposed feint rule), how is Leap Attack not an example of an alternative to a standard attack? It says "some creatures", does that mean not humans?
I'm going to start a whole other thread about charging cause I really don't...
This only changes the initiative calculation at the start of each round, so you don't do it any more frequently no matter how people swap around their weapons. And the way I treat it is that Initiative = 1d10 + Strike Rank - Weapon ENC, so its changing your initiative, not your Strike Rank. If...
Only readied weapons (or things in your hands) would be counted, because something in your hand that you're trying to wield competently has a much bigger impact on your agility than something strapped to your body.
As the GM I try to make things work well from the player's perspective and then...
I like the Strike Rank idea, but does going last in Strike Rank make a significant difference? I don't have enough experience with the system to know, since I haven't actually played a game yet.
I think a Main Gauche should be a better attacking weapon than a shield, but it isn't in RQ. Shields do more damage and have size Large rather than Small.
I think I'm going to further explore the weapon ENC having an effect idea. It seems like a guy carrying a heavy mace in one hand and a kite...
He tells me that wielding just a 1-handed sword rather than a sword + parrying dagger is unrealistic (ie, even though the sport of fencing doesn't allow the use of your offhand, he's still been trained to use it because it's so effective). So I'm not trying to balance just having a sword +...
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