Recent content by Mixster

  1. M

    Combat Style - 1H Axe + 1H Sword IRL [youtube video]

    Iron Maiden. Nice! I haven't done much fighting, but I'd prefer longer reach or a shield any day.
  2. M

    Sample Grimoire

    That really depends on what the dwarven sorcerer wants to do with his spells/what you want him to do. If he wants to be play a buffer, good spells include the enhance line, the maximize damage spell, shapechange, and the damage resist spell. If he wants to be a damage dealer Wall (from wraith...
  3. M

    ADVENTURES IN INNER SEA'S, USING LEGEND?

    Magic is less powerful in legend than in 3.5 or pathfinder though. A good way of getting around this is also to have more fights in a day, if a wizard casts enhance int + dex + 4 targets + range, he uses 3 magic points (and 4 combat actions!). Most wizards wont be able to do that more than 2-3...
  4. M

    opposed skill in combat situation

    Yeah, since evade is always opposed, whoever rolls higher, while still not beating his own skill will win. So Fonso is right.
  5. M

    Uncommon Magic

    Yeah anything from 1/20 to 1/5 of your skill value seems ideal if there are also social repercussions from knowing magic.
  6. M

    Intriguing, Swashbuckling and Seducing: The Courtly Campaign

    It's a good idea, but I'd reckon it takes a hell of a preparation. If you need to stat up 20+ (to make a proper court) NPCs, each with their own agenda, allies and opposition. You'd be in a lot of work, and a lot of it is not even sure to be used unless you try to railroad the players into...
  7. M

    Advice with Monster Creation

    Well, building off D&D, and what this monster can, here's what I'd do if I were an Aboleth in a city environment. Keep to the sewers, especially the lower ones where you can be reasonably safe, use dominated alligators (or whatever marine animal you can find in the sewers). To drag some humans...
  8. M

    Advice with Monster Creation

    Wow, this monster can seriously wreck human parties that are not protected against magic. It can pretty easily hide in ponds with it's illusions and 75% stealth. And when it wants to, it can ambush by casting a Target + Range modified Dominate (Human), and have that party hack each others to...
  9. M

    Sanity

    Did I just agree with someone over the internet!? What is this world coming to.
  10. M

    Lore Characteristics

    Lore (Odin) would also be knowledge about all things Odin. Lore theology would be a general knowledge about theologies and would be weird in a setting where each theology is their own lore as well. That would be like classifying Lore (Mathematics) and Lore (Geometry) as different lores. But if...
  11. M

    Sanity

    This is an interesting question, and I'd dare to answer it: Yes, in a limited form it does. Insanity, like any other disease can lead to some interesting roleplaying options. However, insanity is much harder to roleplay and make rules about than being infected with a somatic disease would be...
  12. M

    "And then the whole floor opened beneath them" ...?

    I love Oglaf too. Although this (SFW as well) is my absolute favorite. I liked the most recent comment as well, and am uncertain as of how to make it into a proper trap for some adventurers one day.
  13. M

    Campaign advice for technological cults in Legend

    Yeah, this could be generalized into a "Divine Magic"-Esque system. Blessing - Well it's an ability enhancing drug (or for stealth, a stealth field generator). Shield - It's a forcefield. True Weapon - A lightsaber. Amplify - Magic Enhancer A/S. Etc. Etc. The players "Pact" skill could be how...
  14. M

    combat skill over 100%

    The difference between a guy with 70% and 120% skill is the same as between a guy with 50% and 100%, so doesn't it make sense to scale them down so it matters to have a skill over 150%. If this rule wasn't there, there would hardly be any reason to increase your skills beyond 100%. Which is...
  15. M

    Quick question: delaying

    Wow I need to do this against enemies that have only a two-handed weapon when I have a shield. He can't parry, but I'll suffer no penalties, yes please.
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