That covers the difference between Traveller (this) and Pioneer out in the Spring. Just explainging the difference between the transfers and why going through a Solar Mass might have an adverse effect on the campaign length.
yeah, no sorry - Not fantastical, just way MORE story demands than what was I playing 30 years ago.
And TBH this Drayage level campaign is captivating to me, I have been working Logistics for almost 40 years just in 1 G
sorry, you're reading way too much into it. I have always wanted more SCI in my FI. and the 3I has been a "hmm" to me since JTAS 5-6-7 ish release time. Surprisingly my favorite ever issue was 10, and NOT for the Centaurs.
Yes, more "story" than when i abstained after 2nd Ed.. Not against story, we used it in the olde days, but didn't 'push' it. Not against it, just wondering.
Really Love Martin's update to the in system travel rules and wonderfully describing the difference between Brachistochrone transfers and Hohmann transfers, and how flying through a Solar mass object when your (Mars on the other side of the sun) destination is in a superior conjunction might be...
Oh now i understand, TBH skills have always been an issue for me in Traveller.
Glad the playthrough went well none the less.
as an aside been going through your Pioneering Space Adventures some really good nuggets in there. Thanks for making that available.
Considering the more detailed nature of this compared to "i step in front of our MU as a shield and shoot my bow, to protect him".
I have been wondering if it might be worthwhile to provide some briefs on the more technical aspects of the game - solutions related to the characters skills...
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