Recent content by Mexorlon

  1. M

    Influence?? (From merchant)

    So a +1 Influence is Sort of like +1 rank in Influence (starting at rank 0) ? Ahh I Think I get it (stop thoose surpriced looks everyone ) it is ofcause easier for a trendsetter (5+) than a amateur (11+) to Influence the market... Thanks for dumming it down.. Mex
  2. M

    Influence?? (From merchant)

    Heya folks I'm perplexed... Influence is rated as follows: Amateur (11+): . Specialist (9+): . Commercialist (7+)Trendsetter (5+) So the lower my Influence the better? Seems odd since Influence is gained at a +1 in the diffrent carees... Say my rank 4 Merchant have a Soc 12 (+1DM) and have...
  3. M

    Character Generation Worksheet

    Could you pehaps share it??
  4. M

    Armor and magic

    Hey again. I'm sure i read something about this, but dammit cant find it again. Is the armor restricting in any way (i know the strike Rank is effected, and pehaps movement when overburdend) In regards to magic...no problem in wearing a plate armor?? Best Mex
  5. M

    Advancing charistics

    Ohh *blush* next time read befor asking thx for the replies, and the downtime idea gj Mex
  6. M

    Advancing charistics

    Heya folks In core book it States that a Human can start between 3-18 and cannot advance further than 21 in a stat. The question is how does he do that? I cannot seem to find any rules conserning this?? Best Mex
  7. M

    Hmm rules and thoughts

    Great I think even my thick skull seem to get the concept now!! Will add Houserules, but having rp'ed for 15+ years it is to be expeted!! Thx for the good and fast replies!! Mex (proberly returning with more noob questions as the game goes on)
  8. M

    Hmm rules and thoughts

    just to clarify, pehaps me being thick skulled. 1) the rule for major wound is "just" minus the original hp value of the limb?? Ie it dosent matter if i'm hit 1 time for 14 or 4 times for 14 Dam disregarding any armor. 2) i'm a little confused, Can he or cant he cast lightning strike dedicated...
  9. M

    Hmm rules and thoughts

    Great thx for clerifing!!! Makes more sense!! Will give the demi-Human build a try!!! Thx[/list]
  10. M

    Hmm rules and thoughts

    First off pardon my english!! I'm just beginning a new group (pehaps) i mrq2. However we ran into some issues, would like your opinion on. 1) Massive loss of limbs in our make of humans we got ca 5-6hp in limbs, an attack Will not very often give a major wound in first strike, however hits by...
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