First off pardon my english!!
I'm just beginning a new group (pehaps) i mrq2.
However we ran into some issues, would like your opinion on.
1) Massive loss of limbs
in our make of humans we got ca 5-6hp in limbs, an attack Will not very often give a major wound in first strike, however hits by 2-hander..auch 2 hits on same location..byebye limb or head!! I consider saying you have to give a major wound in one strike!! Imo not likely that you hit the excact same place twice??
2) divine magic out of control
admitted it was a test run, so no restrictions on wich spells to choose, only initiate though. But jeez ligthning strike 3d6 to specified location, thats an 11 avagde. No armor- ie loss of limb/dead hell of a one-shot killer, and at 120meters aswell overpowered..Is it only 1/Day or dedicated pow times a Day?? Still an initiate...jeez
3) sorcery
looks cool however (there is always a however lurking somewhere)
how many spells do a sorc start with in his grimore?? Can he add more?
4) sorcery
High pow sorc, trying to hit 3 targets at pow range at mag 4 cause there is a sorc amongst them..9 ca later he is done and cast the spell (at that time the others either nod of or lay sprayed in little limbless heaps All around, there was a twohander amongst the group )
I'm thinking of adding pow for faster cast, ie spell cost 9 but adds 4 more now its "only" 5ca..
5) ranged attack
If i read the rules correct, this means that I with my longbow hit at target at 180m as often as one only 20 m away?? Hmm seems a bit odd..
6) demi-humans
we love build points, in rq2 not so much, just destribute 80 amongst you stats no 2 for above 15 etc.
And if i try to convert demi-humans jeez the boat totally tips over!!
Anyone have an excellent converter. (the most überrace elf jeez, so precisly why would i play a Human, I know diffrent rp but still
thx for Reading
Mex
any comment are welcome (Well almost any..)
I'm just beginning a new group (pehaps) i mrq2.
However we ran into some issues, would like your opinion on.
1) Massive loss of limbs
in our make of humans we got ca 5-6hp in limbs, an attack Will not very often give a major wound in first strike, however hits by 2-hander..auch 2 hits on same location..byebye limb or head!! I consider saying you have to give a major wound in one strike!! Imo not likely that you hit the excact same place twice??
2) divine magic out of control
admitted it was a test run, so no restrictions on wich spells to choose, only initiate though. But jeez ligthning strike 3d6 to specified location, thats an 11 avagde. No armor- ie loss of limb/dead hell of a one-shot killer, and at 120meters aswell overpowered..Is it only 1/Day or dedicated pow times a Day?? Still an initiate...jeez
3) sorcery
looks cool however (there is always a however lurking somewhere)
how many spells do a sorc start with in his grimore?? Can he add more?
4) sorcery
High pow sorc, trying to hit 3 targets at pow range at mag 4 cause there is a sorc amongst them..9 ca later he is done and cast the spell (at that time the others either nod of or lay sprayed in little limbless heaps All around, there was a twohander amongst the group )
I'm thinking of adding pow for faster cast, ie spell cost 9 but adds 4 more now its "only" 5ca..
5) ranged attack
If i read the rules correct, this means that I with my longbow hit at target at 180m as often as one only 20 m away?? Hmm seems a bit odd..
6) demi-humans
we love build points, in rq2 not so much, just destribute 80 amongst you stats no 2 for above 15 etc.
And if i try to convert demi-humans jeez the boat totally tips over!!
Anyone have an excellent converter. (the most überrace elf jeez, so precisly why would i play a Human, I know diffrent rp but still
thx for Reading
Mex
any comment are welcome (Well almost any..)