Recent content by Marrethiel

  1. M

    Rolemaster Classic Conversion.

    Thanks for the feedback, I'll have to ponder some more.
  2. M

    Rolemaster Classic Conversion.

    Hi all, I've been pondering how to overlay Legend onto RM. The players would like to keep classes/skills/magic items and spells. I (as gm) would love to ditch the combat system and use the Legend mechanic for skill use. So I'd apprciate some imput. I think skills could level up normally but...
  3. M

    Different New "of Legend" Settings

    Maybe not so much the crit tables, but I have been pondering the spell lists. Trouble is that general feel is so much different. It might be easier to layer Legend on top of RM. Legend skill / combat systems with RM spells, crits and hit points. Ahhhh, my mind is imploding!
  4. M

    A Dead Man's Magic ?

    Oh what a tangled web this could be. One sorc's gear lasts forever, the other has a philosophy that his MP's are his and he isn't leaving them behind. You could have a world where there is no set lore for magic item perminancy. Wow, I'd never thought of this before. You would have two mages...
  5. M

    Different New "of Legend" Settings

    :!:
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    The Great Dark

    I started replying to a thread but changed my mind and decided to start a new one. I've been thinking of putting pen to paper for a while now on a meta game, one to link other fantasy worlds. Players are in a Science Fiction world and are part of a galaxy spanning empire. The empire has shades...
  7. M

    Resistance and resiliance magic.

    I'd suggest something like making spells take longer to cast, this would offset the ability to cast all day long. Then let them spend hit points (like fighters do in a way) to hasten the spells. I've ran a system like this before and the mage players enjoyed the level of tactical decission...
  8. M

    Memorizing Common Magic Spells

    An awesome spell. Can you imagine a judge not having Detect Lie or a police seargent not making use of Detect Murder? Okay they are limitted in that you aren't necesarily detecting the murder you are investigating but still very potent. I'd even go with Detect Scry Block so I could detect that...
  9. M

    A Dead Man's Magic ?

    I think in a world where there is an after life, as a mage I would want to take all my MP's with me. I would not be leaving any behind for those "livies". So I could imagine a world where the MP's would normally stay in the item and possibly decay over many generations. However mages have learnt...
  10. M

    Boosting Stats

    I think I'll allow this to work as written, seeing as there is a skill cap to five times the combined attribute. Duncan's idea of putting them back in order seems a little too complicated and with Sim's idea of a hard max of 21 I don't think it is too abusive. I really see some egg head...
  11. M

    AP of various Armour

    An interesting point, doestn' AoT allow layering of armour? I am sure I remember seeing that and thinking it was different from the core RAW.
  12. M

    Losing and Regaining Lost Permanent Magic Points

    I guess it is one of the stregths of Legend, you can do what you want to the rules. I think I'd probably allow it but have items made with stolen MPs slightly tainted some how.
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    Different New "of Legend" Settings

    I think that Mongoose should muscle into Classic Rolemaster and Shadow World... ICE is a fail anyway. I don't know of any RM fans that wouldn't like Legend! They did something with HERO system a long time ago, monsters and npc's had two stat blocks. Shadow world is high fantasy, has lots to...
  14. M

    Conan for Legend = perfect match?

    Transform self to snake? :twisted: Seriously tho, you might want to double check with the GM to see if he really is okay with a sorc PC. I'd go with some healing spells and use them while you are on watch at night... then spin some tale about a potion or magic rock. Any other spell like...
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    Losing and Regaining Lost Permanent Magic Points

    If you were to allow this as a GM you may as well remove the idea of putting stats in an item. Just increase the time buy 10 or 100 times and be done with it. You could interpret it that the casters maximum unadusted MP's are reduced... then Tapping or any other dodginess no longer matters. If...
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