The defending weapon has been moved to a better postion(hitting flat off blade) to damage the attacking weapon.In sucess v sucess niether takes damage as both are consided equally well placed.
In RQ3/2 the attacking weapon would always damage the defending weapon in a parry but theMRQ rules have...
Thanks for the guys and the speedy reply
Have posted chart and hope to get feed back about it
Note that damage can be inflicted onto weapons when parried as well as the parrying weapon depending on result of die result.
Also i plan to get players reaction action when attack is declared.
thanks again
Hi guys and thanks for aid earlier.
These charts i hope sort out some problems i and others had with the orginal charts and i hope to get some feed back about them.
Note that amage can be inflicted onto weapons by these charts and so produce broken weapon results even if the weapon is not...
Thanks for the guys and the speedy reply
Have posted chart and hope to get feed back about it
Note that damage can be inflicted onto weapons when parried as well as the parrying weapon depending on result of die result.
Also i plan to get players reaction action when attack is declared.
thanks again
Hi everyone
First of all i would like to say as a newbie to the forum that i enjoy the banter that i have been reading lately as wether Mrq is as good, better as the old RQ2/3 system.I`ve played both for a long time now and like them as the best RPG game going. The new MRQ also has a lot going...
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