Recent content by longrangebob

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    Said we Wouldn't do it, but. . . Opinions Wanted

    Having been in the business before, I understand the need for inertia. And 2nd ed with things smoothed out would be cool, the needed tweakes and all. THen do addendum books, perhaps a new group of Mimbari ships, the latest and greatest, since the only new ship is the big pink baloon, um Naroon...
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    Upgrading shadow ships from war to armagedion, a good thing?

    An excellent idea. They hit hard, take a bunch of damage. Not a bad idea at all
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    Subbing in Rutarians

    Is my search fu weak? Can you sub in Rutarians for Sentri fighters? Sorry if this is a repeat.
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    Not impressed with new ISA models what's the consensus?

    The Carrier stats are OK, and with a liberal application of green stuff it looks fine, The gunship is likewise improved with a little after casting sculpt work, but the stats seem odd, especially the weapons choice. I really expected a gunship to carry all, well, guns, not slow loading missiles...
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    Fighters and Scenarios - 2nd Ed

    Cool, which episode did they do that in?
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    Fighters and Scenarios - 2nd Ed

    And hiffano, mine got smoked the first time it flew, the fighters got swamped by an EA carrier fighter wing, then it was swarmed by the remaining fighters. A good choice for a lot of things, but our rolls for the scenarios tend to go to large point spread slugfests. I have yet to see any real...
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    Fighters and Scenarios - 2nd Ed

    Mimbari carrier would be a Morshin class carrier smart ##*. And yea, they get to make a choice from other folks. But their own choices are very limited. WS, WSII, WSGunship, WS fighters, the Cargo ship and the Carrier. 6 ships of their own. Which are good ships but limited. In our ongoing...
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    Fighters and Scenarios - 2nd Ed

    No stealth, so if you try just jumping in to run up your scanners, you will pretty much join the cosmos as dust. and dodge 2+ and stealth 4+ for use as a recon ship vs dodge 4+ and no stealth (from memory, might be off). So, if you have to use a capital ship to open the jump point, squirt the...
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    Fighters and Scenarios - 2nd Ed

    What a waste, if you have to use a capital ship to initiate the jump point, I have serious doubts that anyone is going to send in a fighter and then hope a fighter lives long enough to do a scan. If you give it advanced jump point, and its a HUGE fighter, then let it jump. ISA has few enough...
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    Fighters and Scenarios - 2nd Ed

    Then why give it to it? That's just stupid.
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    Fighters and Scenarios - 2nd Ed

    And the WS Fighter has jump engines, so it can go anywhere the big boys can.
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    White Star Fighter rules

    Exactly my problem. I have several folks saying it can, and as many saying no. Could the RULESMAKERS (Deep basso prufundo voice) give the the final word?? As an aside, it would make sense, since it is just a little white star, but I need to know. THanks
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    Fighters and Scenarios - 2nd Ed

    Some fighters however, are quite able to change the tide of battle. T'Bolts, Nials and WS Fighters are quite capable of knocking out line ships, the Narn fighter is also capable of dealing out a lot of damage. A flight of Nials or WS Fighters can lay a whooping down on a lot of ships. my 2 dinar
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    White Star Fighter rules

    Quick question about the WSF. Can it Skindance? I have heard both side, but I can't find a rule that says it can. Am I missing something?? THanks
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    Centauri in the new Call to Arms 2nd Edition Preview.

    During the attack on the Narn, Sheridan says that the Centauri use their laser as a punch weapon (not a quote) rather than as a cutting weapon. Perhaps the Centauri weapons can be a different type of laser? Pulse weapon rather than as a cutting laser. First post, woo hoo
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