Recent content by Lihmal

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    INT and POW of Animals

    Thank you! So it seems that INT for animals means something like human-like social intelligence. Gregarious animals have a comparable lower INT than loners or animals acting more self dependent as part of a small, but complex social structure. And POW seems to reflect something similar: A...
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    INT and POW of Animals

    Hi all, which values would you use for the characteristics of "standard" animals, such as birds, rabbits, rats. Especially POW and INT would be interesting. My idea would be something like D6 for INT, and 3D6 for POW. Would you think that domestication increases INT? Does INT of an animal refer...
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    Roleplaying Atmosphere - Your Ideas and Experience?

    Hi all, the way how to establish and maintain an exciting atmosphere is by sure the big question of each game master in any pen & paper role-playing game. However, I would like to discuss this topic here in the Legend forum, since things like specific role-playing rules and the nature of the...
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    Fatigue in Combat

    Concerning Legend rules, each CA a character spends with combat counts as Heavy Action thus causing effects of fatigue. To my opinion, loading and firing a blowgun is much less exhausting than fighting with a two-handed sword ... How do you play that? I thought about only considering closed...
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    Falling Damage, Some Questions

    Hi, thank you for your fast reply! However, I have to admit that I'm still not sure how to calculate the falling damage: * Falling 12 m means each 1D6 damage to 3 random locations (which could result in e. g. 1D6 on head, 1D6 on left leg, and 1D6 on right arm - or even 3D6 on head if 3 x head...
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    Falling Damage, Some Questions

    Hi, For calculating the falling damage, the rule book says on p. 82 "4D6 points of damage to four random locations" for 16 to 20 m, and "+1D6 damage" for each 5 m beyond. My questions are: 1) "4D6 points of damage to four random locations" means i) 4D6 damage for EACH random location, e. g...
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    Closing and Disengaging, Nature of the Evade Opposed Skill Test

    Hello, when a character tries to close or disengage, and his opponent tries to keep distance, both need to attempt an opposed skill test on the skill Evade. My question is: With respect to what a character can do in each cycle (the Strike Range countdown of the Gamemaster), has this opposed...
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    Parry, Evade and SpellCasting "at any time"

    Hello, a very basic question: Legend rules say on p. 127, that the combat actions Cast Spell, Parry and Evade can be attempted at any time during the combat round (of course, as long as unused combat actions are remaining). Does this mean, that a character can also parry, evade or cast spell...
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