Recent content by Kranth-Technoshaman

  1. K

    Deepnight Revelation - GMs Thread

    I'm at work and don't have access to my notes, but I redesigned the DNR to have : 400T construction deck, allowing you to build 200T of jump capable ship at a time. one of every construction facility (technically from the starport section of HG, but hey treat it as a dedicated workshop). a...
  2. K

    Mercenary Field Catalogue - Weapon Making Spreadsheet

    OK, can someone check my maths? I challenged mysef to make a burst fire laser handgun that you can get in character creation, so TL12, 1KCr max. Receiver : Minimal - 400Cr, 0.5Kg, Quickdraw 4, 2D, 50m base, Power per shot = 1/D = 2 (Lasers have Penetration-1) BF capable : 10% cost, 0% mass...
  3. K

    Mercenary Field Catalogue - Weapon Making Spreadsheet

    Weapon Min TL Range Damage Kg Cost Magazine Magazine Cost Quickdraw Traits BIFII - Gauss Accelerator PDW 13 50m 3D 1.64Kg Cr4,027.31 24 Cr110.56 7 AP 3, Auto 3, Emission Signature Low, Physical Signature Normal, Scope, Inaccurate (-1), Zero-G Fully Automatic Assault Weapon with a folding stock...
  4. K

    Mercenary Field Catalogue - Weapon Making Spreadsheet

    Have not read the JTAS articles to be honest. How about "Gauss Accelerator [Weapon]"? if you want to keep it simpler? I must admit that I do love the concept of the old Gyrojet pistols, as any Buck Rogers or Dan Dare fan would! Who doesn't want a rocket pistol? Fluff-wise : Noting that...
  5. K

    Mercenary Field Catalogue - Weapon Making Spreadsheet

    For Gauss it's easy enough, Magnetic Accelerator Enhanced (or Mag-Acc) [Weapon]. For Rockets, it's eg [Calibre] Rocket [Weapon]. That gives you a Mag-Acc Enhanced Heavy Rocket Rifle. Bear in mind that I see no reason you couldn't use small high power Grav Plates to fire conventional...
  6. K

    Vehicle Building Spreadsheet

    Woohoo! Been looking for something like this, and thought I was going to have to write my own, thank the gods that's not happening! Will take a look when I'm not sat at work.
  7. K

    Excel Ship Designer v2025.07.17

    Possible bug / be aware of : Multi-Environment Space allocates both the muti-environment space and the dT for the equipment. If you have eg a Luxury stateroom with a multi-environment space of 10T (10T luxury stateroom in multi-environment space) taking up 11T, the double allocation for the...
  8. K

    Mercenary Field Catalogue - Weapon Making Spreadsheet

    Let's see.... In-universe, the accelerator rockets are described as having a muzzel velocity that's very low (presumably this is where inacurate comes from), to fix that you could give them a boost from a Gauss system. Doing so would leave you with a rocket that accelerates like a minimalist...
  9. K

    Mercenary Field Catalogue - Weapon Making Spreadsheet

    Looks good concept-wise my end, although I'm apparently throwing errors left and right by trying to do things it's not designed for. *** FYI, Accelerator Rockets can be used with Gauss (table in MFC p.39) they are a modifier on the standard, so Gauss Accelerators are a thing. e.g. Small Gauss...
  10. K

    PSI - faster than light?

    Technically photons do have mass, but it's negligible. That's why solar sails work.
  11. K

    200dT Yacht - Galleon

    Ah. Checked my copy of High Guard. The +5 tons part is on the next page to the table. Missed that off the calculattion. You're right there. Pop-Up Fixed Mount should indeed by 2 x 1, I did that wrong as 2 x 2. Mind went there I think. You have a 16 person Biosphere, presumably to account for...
  12. K

    200dT Yacht - Galleon

    Be welcome! I was originally going to write it up for a JTAS article, but it felt a little lighthearted!
  13. K

    200dT Yacht - Galleon

    I wanted something that would be encountered rather than a player ship. Imagine jumping into a system and encountering what looks like a full-on naval battle, but with solar sails and sancasters. If the party go screaming in to help, they'll get reamed out by a bunch of nobles for 'ruining the...
  14. K

    Gauss and Mag-Rail weaponry

    So Here's the Specs : Gauss Rifle TL12, Range 600m, Damage 4D, Kg 4, Cr 1500, Magazine 80, Mag Cost 40, Traits AP5, Auto 3, Scope Mag-Rail Rifle TL 14, Range 150m, Damage 4D+3, Kg 4, Cr 2500, Magazine 30, Magazine Cost 100, Traits Auto 6 According to the CSC p.138 Mag-Rails are precluded...
  15. K

    200dT Yacht - Galleon

    I had some spare time and threw this together. A … unique … design, approximately a half-dozen of these were commisioned by a wealthy noble who wanted a yacht for pleasure cruises, and a craft for wargames. Running primarily under solar sail, it uses a reaction drive to exit atmosphere, the...
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