Recent content by jwlovell

  1. J

    Change to TAS Conditions - Use of AI

    Twinmotion is free on the Epic / Unreal platform, and creates phenomenally realistic landscape and architectural renders and animations - cinematic, photorealistic, and in realtime.
  2. J

    Change to TAS Conditions - Use of AI

    I have about 16 TB of 3D assets purchased over the years, my first commercially contracted images for cover art for Iron Crown Enterprises were renders using Vue and DAZ3D with the Reality path tracing render plugin; and those were the first time I started learning 3D software tools I hurried up...
  3. J

    Change to TAS Conditions - Use of AI

    Hi Matt, Thanks again for taking the time to engage on this. I really appreciate the thought you’ve put into defending Traveller’s creative identity—and I hope you will continue to allow constructive dialogue on the topic I wanted to follow up on one particular angle that I don’t think is...
  4. J

    Change to TAS Conditions - Use of AI

    If we’re going to condemn technology based on its origins, we better be ready to log off Facebook, ditch the internet, and abandon smartphones too. Otherwise, it’s just selective outrage. Yes, the early development of generative AI involved large-scale scraping without proper consent. That’s a...
  5. J

    Traveller, TAS, and AI

    Well, if mixed use is against the rules for Commercial TAS work, does this apply to mainstream Mongoose publications as well? Like the comics?
  6. J

    Traveller, TAS, and AI

    All right, Matt - somethhing to ponder. I've posted this elsewhere but it is a good question, I think for you and others to consider. Proof of life A sincere question for the community, especially those firmly against AI-generated art in publications: I’ve worked as an illustrator across...
  7. J

    Change to TAS Conditions - Use of AI

    Hey, Appreciate you taking the time to spell out the new TAS policy on AI. It’s clear this wasn’t just a checkbox change—you folks care about the work, and you’re trying to protect something that’s got soul. That matters. Traveller’s been around the block longer than most of us, and I get...
  8. J

    Spacecraft Quirks - Typo?

    I like the Arkathan interpretation, I mean, the other column quirk when you have a 2 on a 2D roll is that radiation leak that is far more severe than a scratch on the hull, so getting a result that is a 2D roll for location (p. 169 of 2022 core book june 2024) and then whatever the corresponding...
  9. J

    Spacecraft Quirks - Typo?

    Hi, On page 188 of the 2022 Core Rulebook updated, the table Spacecraft Quirks has an entry: "Severely Damaged: -1 Hull" is that supposed to read like the other entry where -10% Hull damage? In other words: "Severely Damaged: -1% Hull"
  10. J

    Excel Ship Designer v2025.07.17

    Very slick. Any chance an unlocked version is available? I am not able to get it to format correctly when I go to print.
  11. J

    Poll: How Do You Play Traveller These Days?

    https://marketplace.roll20.net/browse/set/4410/sci-fi-aliens-feline-races
  12. J

    2300AD Observation -

    Is it just me or is 2300AD FLIPPING ANNOYING because you have to go back and forth with the Traveller Core Rulebook!!!
  13. J

    Future Traveller - Suggestions Appreciated

    There already are dice apps, even Traveller specific ones, for ipad and iphone and androids and so forth. Personally, I could care less about another dice app. I'd like character and npc and encounter creation to not only be facilitated by software but designed to help me be a more efficient...
  14. J

    RPG Suite

    Just got a call from Noah at RPG Suite. He was very helpful in getting me past some of the issues I was having. They are working like mad to add more of the features of this platform, including improvements on the quality of the graphics and some bug fixes in a release probably tonight or...
  15. J

    Future Traveller - Suggestions Appreciated

    Matt, I've been gaming since the 70's, and one universal constant has always been the consumption of my time. The amount of time it takes to get up to speed on a games rule system, to put characters together, create adventures, detail encounters and locations. One of my biggest issues with my...
Back
Top