Recent content by juca

  1. J

    How much does an attribute point costs?

    Hi, I'm making some new races for a homebrew campaign using legend rules, and I am a little at lost with the "cost" for attributes. I mean, what can I charge for a race that have more initial attribute scores than the baseline humans? Ogres, in my case, have Strength +6, Dexterity -2, Size +2...
  2. J

    Actual play questions

    Thanks, Loz, but, as you anwser my questions, I got still new ones (yes, we really like running combat scenarios over skype when bored and Legend is our new jewel). When using a shield or another weapon we got an extra combat action, right? This combat action must be used with this weapon (or...
  3. J

    Actual play questions

    Well, Strega, I'm not sure you understand my questions... (or that I understood your anwsers). I do have the book and I looked at the pages before asking, the catch is that the ruling is either poor-worded or I simply failed to extract that exactly points from the rules. But thanks nevertheless!
  4. J

    Actual play questions

    More "in play" questions! 1 - About reach: when huge creatures are using their natural weapons (like claws, tentacles and the such) to attack creatures or characters with less reach, their can be attacked normally throught their natural weapon, right? It seems obvious, but since I didn't not...
  5. J

    Actual play questions

    Why not do the contrary? Maybe armor counts as double against sling? Or double if one or two points, and two extra points if higher than 2. This way, an armor with 1 point of protection goes to 2, while another with 4 points is upped to 6. This seems fair?
  6. J

    Actual play questions

    Well, I have more questions that arose during play and, not wanting to create another topic just for them, so here they come: 1 - What about slings and they damage and range? I've shot both slings and bows in real life (granted, none of them were "military versions", but still...) and I have...
  7. J

    Actual play questions

    So, having read the book some times over and "stress testing" the system alone some more, I've actually tried some combat and social scenarios and I reached some more doubts: 1 - One of the test characters tried to bluff his way past a sage. He has 50% on his Diplomacy (or Influence, I don't...
  8. J

    All Hits go to the Head...

    Ask any Gurps player and you will hear many a tale of the random hit locations always coming to a leg shot... Also, don't your dice seems a little... loaded?
  9. J

    GM Screen or combat handout

    Hi, its me again. I think I have a quite good grasp on the game system (is very simple and intuitive, you know), but I will "stress test" it with some friends and I'm afraid that I can let it slow down on combat situations. There is some kind of GM Screen or combat handout? Either as a real...
  10. J

    Newbie with a lot of questions

    So, then what does size represents? General resilience is represented by Constitution, while physical prowess is represented by strength
  11. J

    Newbie with a lot of questions

    Well, its me again... this time with a question about the "Size" characteristic: does it relates one on one with the size of a creature? I mean, does, for example, "size" 6 equals to a humanoid with 1,60m, or an animal with the size of a large dog, while "size" 16 equals to an humanoid with 1,80...
  12. J

    Newbie with a lot of questions

    Well, this is awkard but I have yet more questions, this time about Combat Styles. How do I know what are the combat styles? Does they have to be specifically bought for each weapon or do they have a "broad category"? Let me explain by using an example: Terton is a member of the city militia...
  13. J

    Newbie with a lot of questions

    Hi guys, this type of awnser about combat actions was exactly what I was looking for - it is easy when you are just trying the rules to use them without a background, like a "fightning game" to ignore that the fights are not a simple matter of being stuck on one place hacking at one another. I'm...
  14. J

    Newbie with a lot of questions

    Well, what I was looking is, more specifically, more "range bands", like, lets say, -0% at close range, -25% at medium range and so on. About Combat Actions, again, without really playing it (I only tested them by myself...), it seems that having more combat actions is really overpower, as, as...
  15. J

    Newbie with a lot of questions

    Thanks for the fast anwsers! As I said, I'm still learning the system, so some rules can look differently than they actually looks, as is the case with damage, looking at the crude rules it seems overly lethal, when, in play, it seems more toned down. I will see with I gather a group to...
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