Recent content by Joseph_of_Orb

  1. J

    Strike as One: Kai Lord Weaponsmastery

    Yeah, sable, you're right I didn't really talk about what I was thinking, which was: - Has anyone else experienced over powered things like this in the Lone Wolf guide, at mid to later levels? I've only looked at the Kai Lord class. - Do you think mongoose tested the game for the higher...
  2. J

    Playing Mainstream: My 11 Kai in FR

    well, the friday game I play in tends to be a tough game indeed. Equipment wise, I spoke about dream items, not about things I have. Really, its a low to no loot campaign, so its best to play self-sufficient classes. Power level wise, I disagree however. Standard monks, mages, and sorcerers are...
  3. J

    Strike as One: Kai Lord Weaponsmastery

    I was just thinking on this a bit more. And I realized, my greatsword example is a bit off. Let's assume a 14 in Str. Then you put your lvl 4, 8, and 12 point in it, and by level 15 have completed the circle of solaris for another +1. Thats an 18 STR at level 15. It can one day get to 22 (+1 at...
  4. J

    Strike as One: Kai Lord Weaponsmastery

    Of course its something to talk about. There has been discussion on the boards about the inclusion of feats with the Lone Wolf characters, and how it works out. I'm providing a well thought out example to show that when classes are used elsewhere, they probably should not be given feats. But I...
  5. J

    Playing Mainstream: My 11 Kai in FR

    Hey all, I play in a game, once weekly, and recently, I got the opportunity to swap out my 11 ranger for a new character. I chose the Kai Lord, being a huge fan of Dever (i have all the 28 game books, the 12 legends books, the magnamund companion, grey star, the black baron and scarlet sorcerer...
  6. J

    Strike as One: Kai Lord Weaponsmastery

    Hello all. I'd like to chat about the Strike as One ability, from Tier 5 of weaponsmastery. First, lets look at it, without feats, as the design intended. Level 15 (minimum for the ability). Number of attacks: 3. 11/6/1 Weapon: Claymore. Normal Damage: 2d6+8 (Lets assume a +2 weapon, and at...
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