Shorter campaigns that can fit into a club schedule. Clubs are an important point of visibility for the game .
Most clubs (notably RPHaven growing fast in UK) run a "block" system with time limited games. RP haven do 12 weeks. No way I can offerto run DNR in this time. SOA will take far too...
Hi all,
I'm going to run a ship combat tonight using MGT2 rules as written for the first time (previously used a MGT1/Homebrew). Are there any issues using MGT2 ship combat with ships designed for MGT1?
Thanks.
looking forward to this -
have you gone through all the articles submitted for the journal Matt? I subitted one last April and have not heard anything back - cheers.
Sandbox cluster campaign/adventures.
Story arc which keeps travellers in a small number of worlds (mabe 6 or 7) for a while with side adventures etc relevent to different systems which the travellers are unsure if they feed into main arc or not. A good detailed plot to uncover.
They can really...
Matt, two more questions - can it be something that refers to material from adventures from the old travellers digest journals? Not sure if there are rights issues around that?
And does that mean you've looked through the ones you alreaty have?
Thanks
Hi Matt,
Are you still wanting more stuff?
I have something I've written, its related to the history of the Journal. I would like to submit it but not sure if you are still wanting and I haven't heard anything from my previous submission.
Thanks.
That looks really good to me. Loving those simple user-friendly plans. I would prefer if all rooms were keyed. So I knew if that section off the bridge was th ships locker, or a briefing room etc.
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