Recent content by Jed Clayton

  1. J

    [Land of the Samurai] Beginning skill points for characters?

    Wow, I gotta make sure I get that campaign book when it's out in print. It's good to know that the line is being continued. Looking forward to it. Thanks.
  2. J

    [Land of the Samurai] Beginning skill points for characters?

    Thank you very much, Loz. I just wanted to make sure I got it right. By the way, one of my new players from last night asked me right away how she could play a Miko -- commonly translated as a Shinto shrine maiden, or shrine guardian. They are very widespread in anime and manga. I flipped the...
  3. J

    [Land of the Samurai] Beginning skill points for characters?

    Hi there. Last night I found a group to play RQ Land of the Samurai with, something I've planned to do for a long time. My other RQ group plays on a medieval fantasy world we created ourselves, and my players from that group currently have no interest in Japan, Samurai, Buddhism, and all that...
  4. J

    Logic behind downgrading success rolls?

    While I've needed some time to really get to appreciate the new MRQ, I agree with you here. Having an "endless" series of attack - parry - counterattack - parry was a recurring thing in RQ3, as well as in Stormbringer, Elric!, and other iterations of the rules engine. Since my gaming style has...
  5. J

    Land of The Samurai

    Thanks a lot, Loz. That really clears up all the doubts I had (slight as they have been). I'm definitely looking forward to running this soon. One of the player-characters, a Sohei by profession, even took both the Tendai and Shingon schools of Theology, because his class got the Theology...
  6. J

    Land of The Samurai

    A very good idea for a starting point. Next time we meet, I'll have to make sure that I tell my players that they cannot simply sell an heirloom for cash in the game, as there is honor at stake. Thanks for the answers.
  7. J

    Land of The Samurai

    Blades for everyone, I decree! :twisted: I'm just not sure whether that particular player is going to be spending much time fighting or training with a deadly weapon.
  8. J

    Land of The Samurai

    That is a logical conclusion, but I still had to look it up. I'm almost sure it is explained that way at the beginning of the Land of the Samurai book, but I couldn't tell you right now which page it is on.
  9. J

    Land of The Samurai

    Hello there, I put three of my regular RQ players through character generation for Land of the Samurai yesterday. While doing so, I noticed the following things which may be slight weaknesses of that book and made me want to ask for further info on this forum. I read that Lawrence (Loz) is...
  10. J

    Damage mod table beyond 100, who has the numbers?

    All right. The SRD is good in this regard. I have to copy that or jot it down some time. I like the progression now. My guess was just off the mark. It would have been funny, for example, if a character with a STR+SIZ total at 115 suddenly did LESS damage regularly than a character with a...
  11. J

    MWWG Saga Edition/4E

    Hi there. Ah, Macho Women With Guns, what a fun beer & pretzels game - if only you have a group of players who get the jokes. I have two of the earlier incarnations of that game, from 1989 and early 1990s. It originally used a roll-low D20 mechanic, and IIRC the second edition had a 3D6 system...
  12. J

    Damage mod table beyond 100, who has the numbers?

    Hello. I had a look again at the Damage Modifier Table and I'm wondering how it should progress beyond a sum of STR+SIZ that is more than 100. The table in the rulebook stops there. All right, I know that I probably will never need this for human player-characters, but it might matter for...
  13. J

    My kung-fu martial arts house rule

    Oh, I've thought of that. I was going to do that, write it all down properly at some point, but right now I don't have a good reason to do so, because my campaign is not heavily focused on martial arts, or even on fighting in general. I want to differentiate between kicks, punches, nerve...
  14. J

    My kung-fu martial arts house rule

    Maybe so. I haven't thought much about that one, yet. I imagined some karate or kung-fu styles as Advanced Skills, that is all. Martial arts could overlap with Unarmed (brawling, boxing, streetfighting), of course.
  15. J

    My kung-fu martial arts house rule

    Sure. Please go ahead and do that. You've got my approval. Since I will be playing with the MRQ rules for quite some time to come, it'll make sense to create an account over there. Thanks.
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