Recent content by jason.richardson

  1. J

    [Dragon Warriors] Tomb of Vallandar [SPOILER ALERT!]

    Hello, If you are a player planning to play this adventure, please stop reading this! The text below is in white. Click and drag across it to see it clearly. OK, on page 17 of the adventure book the stats for a Gorgon are presented. It says they have the powers of a 5th-rank Sorcerer. My...
  2. J

    DW skills

    Haha, hilarious. Or, try and bash the door in, and if that fails start searching around for an alternate way in. Surely the GM will offer such an alternative, or he's wasted his time designing all the encounters beyond the locked door!
  3. J

    DW skills

    Yes, this is how I run my game too.
  4. J

    [DW] Growth of characters

    As far as I'm concerned, no, I haven't thought about adding new abilities to any of the professions. I (and my players) like the way the game plays as written.
  5. J

    DW skills

    This is a very good point, and I agree.
  6. J

    DW skills

    If I understand what you're asking, you seem to be interested in adding a skill system to Dragon Warriors. I, personally, don't see the need for such a subsystem. The mechanics of the game offer themselves easily to "on the fly" adjudication. If, for example, you wanted to see how well a...
  7. J

    Hello :)

    Hello, I've not encountered any published adventures such as you are looking for. You have the one in the core book, The Darkness Before Dawn, the series of adventures in Sleeping Gods, and there's also one in Mongoose's magazine Signs & Portents called Betrayal at Desolate Mountain. All are...
  8. J

    [Dragon Warriors] Fate Points & Permanent Injuries

    Ha, me either! I agree, having your whole leg chopped off will most likely be a show stopper. I can't see anyone surviving for more than a few seconds, maybe 10 rounds, before they'll die unless some sort of magic is applied. Just applying pressure to the stump after an entire leg loss will...
  9. J

    [Dragon Warriors] Fate Points & Permanent Injuries

    Here's what I'm thinking of ruling for my campaign. Note that all penalties assume the use of some device: peg-leg, crutch, cane, etc. If such assistance isn't used, all numbers are doubled (but minimum of 1 in all cases). Lost Foot - no longer run - walking reduced by 20% - Evasion, Stealth...
  10. J

    [Dragon Warriors] Fate Points & Permanent Injuries

    Hey, I reduced his Evasion and Stealth by 2 points, he can no longer run, and he'll subtract 1d6m from his walking movement. But, I'm thinking that's a little generous. I'm also thinking that the permanent injuries optional rule is making my game too complex. The game session ended right...
  11. J

    [Dragon Warriors] Fate Points & Permanent Injuries

    Hey guys - I have a situation and I'd like to see how you'd adjudicate. Last night one of the player's characters, an assassin, lost his right foot in a battle with an orc. How, game-wise, would you adjudicate the effects of that?
  12. J

    Dragon Warriors Maps in pdf?

    Yes, a readable version of the map on page 6 of Sleeping Gods would be greatly appreciated.
  13. J

    [Dragon Warriors] Fate Points & Permanent Injuries

    After reading over the book again, I see a footnote on page 21 that says, "Characters with Psychic Talent of 8 or less cannot use magic." So, with this in mind, I will just rule that a magic using character that rolls a loss of Psychic Talent on the Permanent Injuries chart that will render...
  14. J

    (DRAGON WARRIORS): Why no clerics?

    Yes, the example you give of a holy knight works well. There is even a good example if this type of character in the Betrayal at Desolate Mountain adventure with the NPC Leofric. He is a Knight that has turned away from his violent ways (at least he's trying, the poor fellow) and taken the...
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