Recent content by Greg Smith

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    VAS Version 1

    Wargames Vault have it for sale. https://www.wargamevault.com/browse/pub/45/Mongoose/subcategory/9884/Victory-at-Sea Cruel Seas is small craft combat,m MTBs e-boats and the like. Victory at Sea by Warlord is the second edition of Mongoose's game. Warlord have the resources to make ship...
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    Armour 7+ for KGV, Nelson but not for Iowa?

    I'm not a naval expert, but I think the answer is simply that the Nelson and George V had thicker armour. According to Conway's Fighting ships: Nelson: Belt 14", Bulkheads 12" George V: Belt 15" Bulkheads 12" Iowa: Belt 12", Bulkheads 11" * The Iowa had better armour on its turrets...
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    Zeros and Long Lances

    Unlikely is the simple answer. Some submarines were equipped with a rudimentary computer to calculate trajectories. The Japanese fleets fired huge spreads of torpedoes at a distance against enemy fleets with variable success.
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    Altered Carbon

    I Will Fear No Evil is a RAH novel about a billionaire having his brain transfered into a new body. Not a clone, but a brain-dead donor.
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    Playtesting the Battle of Guadalcanal

    Any news on this?
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    Some thoughts on aircraft

    The P51 Mustang has no points listed. What is the Gruman TBF with type (Submarine)? There’s still no ASW planes for anyone except the Americans. Where’s the Fairey Swordfish that sank 22 U-boats and flew off MAC ships to protect convoys? --------------------------------------- How does...
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    Thoughts on torpedoes vs shells

    Shells are far less effective in VAS than torpedoes. Sure shells have far greater range than torpedoes, and hit a lot more often, but torpedoes most are brought to battle on fast, hard-to hit destroyers and most importantly a hit with a single torpedo AD can cripple or sink a cruiser. Now...
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    Playtesting the Battle of Guadalcanal

    The scenario as written posed us a couple of questions. First the ship dispositions of the Americans listed the wrong ships. Thee disposition of the Japanese was three ships short. Second, “Japanese ships that do not exit the bottom of the map…” It isn’t exactly clear which constitutes the...
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    Playtest Cruiser Chase

    On paper this was a fairly even scenario. The Italians begin chasing the British, and the range of the Italian guns are in their favour. The British cruisers turn to bring all their guns to bear while their Destroyers circle to approach the oncoming Italian ships. Italian shooting takes a...
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    January Playtest

    I have to say the scenario layout maps are not very easy to follow. Why do they need to be 3D and at an angle? And counting squares to work out the distance is not good. Keep it simple please. Flat with measurements is better.
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    Playtest The Battle of Stromvaer

    The Renown and 9 destroyers vs Scharnhorst & Gneisenau. Except the bad weather means destroyers cannot shoot or fire torpedoes. So it is just the Renown vs the two German ships. We don't even bother to put the destroyers on the table. The British get initiative and the Germans can't fire for...
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    Playtest Northern Patrol

    There needs to be something in the game for this. The introduction of armour 7+ also renders some main guns on heavy cruisers unable to inflict damage.
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    Playtest Northern Patrol

    The Scharnhorst and Gneisenau vs HMS Rawalpindi. Historically the Rawalpindi lasted 40 minutes. In Victory at Sea the Rawalpindi didn't last a single turn. If the cruisers had turned to bring all their guns to bear, it wouldn't have been worse. There is no way it could survive 5 turns...
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    December Playtest

    The Yamato's turrets are all listed as 18".
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    December Playtest

    A couple of layout /typos: The Long Island carrier appears to not be a carrier in its picture. The US Fargo has no AP modifier on its light guns. The British G3 appears to have an error on its A turret stats.
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