Recent content by Fovean

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    Starship combat cheat sheet & Questions?

    We try to specialize it a bit - hull damage = Mechanic check, drive damage = Eng (drive) check, Computer = Computer or Electronics check, etc. But we let the Chief Engineer do a task chain with another crew member if they don't have the relevant skill. In a recent game the PCs sent the steward...
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    Good ship for Vargr pirates?

    It's in S&P 85, 500 tons distributed, J2/M2 with over 100 tons cargo and four grapples...
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    Good ship for Vargr pirates?

    That's a great idea... a little more work than a one-on-one battle but likely a lot more fun. Check out the Khoghue Armed Junker from Merchants & Cruisers. IIRC it was in S&P too though I'm having trouble finding the issue. It's basically a spine with grapples to hold cargo containers and...
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    Travel Posters

    So very cool, thanks for the link!
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    Info on Bwaps

    http://stellarreaches.nwgamers.org/issues/ I don't remember which issues but the Stellar Reaches fanzine had quite a bit of info on the Bwaps, centered on the Empty Quarter sector, trailing-core of the capital of the Imperium. ISTR this is the area the Bwaps came from but I could be totally...
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    Space Stations - What's the use of Docking Arms?

    There's a 10 ton Maintenance Pod in High Guard, page 93 - crew of one in a cockpit, grappling arm, not much else - 1.5 meter deck height, pretty cramped!
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    Space Stations - What's the use of Docking Arms?

    IMTU I have a few things to handle this: Airlock: Standard airlock we know and love, allows 2 people abreast and 1dton containers. Opens directly to space/atmo. Cargo Lock: Standard airlock in a cargo hold, allow up to 10 dton vehicles, 5 people abreast, shipping containers up to 30 dtons...
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    Map Fonts?

    Anyone know which font Mongoose is using for their basic subsector map? Been trying different sites like 'What's my Font' but no luck. Any help appreciated. cheers
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    Book 11 Title

    Voted for 'Citizen' - recalls the CT title, but remains generic. I do like the suggestion of "A life less ordinary..." for the subtitle!
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    Robotic ships

    In the 3I canon a terrorist organization used a robot as a bomb at a diplomatic conference. Thus the Shudusham Concords, which explain why the 3I has a distrust of and laws against AI and automation. http://wiki.travellerrpg.com/Shudusham_Concords
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    Additional attack actions?

    I have always made each additional target in a combat round suffer a cumulative DM-1 to hit, in addition to everything else. So if you "go faster" as mr3 pointed out above you suffer DM-1 to hit Thug 1, DM-2 to hit Thug 2 and DM-3 to hit Thug 3. I also apply this to auto fire if the additional...
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    Jump Arrival Point

    CT Supplement 4 Citizens of the Imperium had pirates as a career choice for players, right next to Belters. First two career choices in the book.
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    Traveller Weapon Playtest Comments

    I like too, +1. But perhaps a small refinement?... Gun Combat (personal/civilian): Covers most pistols, shotguns and hunting rifles. Gun Combat (military): Rifles, MGs, higher tech things. Gun Combat (assault): (military/police/megacorp) SMGs/PDWs, assault/combat shotguns, Low-G. Dunno, just...
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    Shoot the tyres! Destroy the turret! Headshot!

    Tried this for a while (similar to an idea mentioned up-thread) Effect of to hit roll : Location (vehicles) 0: graze of arm/leg (fender/cowling/bumper) +1: graze of torso (lights/sensors) +2: arm or leg (grill/engine - reduce speed 10%) +3: deep arm or leg (window/viewport - reduce agility by...
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    Spica career books - any reviews?

    I really like the Spica books, I use them for key and mid-level NPCs and options like Chancer (gamblers and such) and Cosmonaut (spacer roustabouts and repairmen) can give PCs a term or two of background flavor that is unique and a couple skills they may not otherwise have gotten. Also the...
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